i like it, the ui is nice and the generator is responsive with loads of posibilities, this could also make a good casual simulation game of growing your own trees and mutating them into new ones
WanTheDev
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After trying again it appears to be working, the issue was that after the song ended I instinctively pressed the "Record WAV File" again to stop the recording not realizing it stops automatically after the song ended, thus starting another recording, after stopping the recording I did accidently, I click cancel in the "Save File" window to not over-write the file I thought I just exported previously, and notice after listening to the file I exported that the recording before didn't save, I put the same name as the 5 second test I did, that's why I thought it saved as a 5 second version, I would consider this a bug since I did click "Save" in the "Save File" window when exporting the first time, but the method to export the whole song is still a *really* monotonous task to listen to the whole song every time I want to export it, is there like an "export the whole song" option somewhere ?
Was just messing around with keyframes and got this error
by messing around i mean I was deleting/adding keyframes and changing the values of they keyframes
############################################################################################
ERROR in
action number 1
of Draw Event
for object o_main:
unable to mod by 0############################################################################################
gml_Script_anon_animValue_gml_GlobalScript_node_keyframe_211436_animValue_gml_GlobalScript_node_keyframe (line 97)
gml_Script_anon_NodeValue_gml_GlobalScript_node_value_7673214_NodeValue_gml_GlobalScript_node_value (line 315)
gml_Script_anon_NodeValue_gml_GlobalScript_node_value_8226217_NodeValue_gml_GlobalScript_node_value (line 335)
gml_Script_anon_Panel_Inspector_gml_GlobalScript_panel_inspector_176623_Panel_Inspector_gml_GlobalScript_panel_inspector (line 277)
gml_Script_draw_scrollPane_gml_GlobalScript_scrollPane (line 50)
gml_Script_drawContent_Panel_Inspector_gml_GlobalScript_panel_inspector (line 665)
gml_Script_draw_PanelContent_gml_GlobalScript_panel_data (line 356)
gml_Script_drawPanel_Panel_gml_GlobalScript_panel_data (line 301)
gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 244)
gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 255)
gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 255)
gml_Object_o_main_Draw_64 (line 0)
Its a pretty simple and great game, there are a few things that would make the game better tho, for example more sound effects and more feedback, for example sound effect for when you get hurt, or feedback on when you get hurt, footstep sounds etc. just something to add more life to the game, and also with the random spawning there is a small problem that happens sometimes, which is that the lil demon guys can spawn pixels away from you, and if you're moving in that direction its bascially unavoidable since you cant react quick enough, a good way to fix it is either to spawn the enemies away from the player or a better fix, add like a square in the place that they are going to spawn 1 second before the enemy will actually gonna spawn there, that makes it more predictible and eliminates the "spawning too close to the player" problem since the player can now react in time, an idea that i just had is maybe making the headbutts boost your movement speed for the time that you're headbutting, so again there is feedback on when you can actually kill an enemy with it since sometimes i just headbutted but i was too late to touch an enemy so i just lost health, other than that, i really liked the art style, especially the thumbnail for the game, its pretty cute, good job on finishing the game, hope my feedback was in any way, shape or form useful!
Pretty good game, Its a bit repetitive but the concept and use of the limitation is pretty great, i did find a glitch tho, no idea how i did it, actually i found 2 probably unintentional things, 1 is that u can pick up the outlet and the vaccum at the same time when close to each other, and the second one is that uh, well i can go anywhere i want when the vaccum is turned on, again no idea how i did it, here is a screenshot : (and yes the vaccum is turned on and it succ's)
Yeah i kinda had problems with balancing levels and perks, I didn't want to make items like the "revive on death" too over powered while still making it atleast ok, I even wanted to scrap that perk but didn't have enough time, since I had to do some real life stuff... glad u enjoyed the game tho, really appreciate it!
Hey, so i bet its a pretty alright game but unfortunetly the HTML version of the game doesnt focus, i see that you are using game maker studio and it has a problem with the html exporting sometimes, the only way i found how to fix it is by modyfing the obfuscated code, here is a guide on how to fix it (first reply to this post) if you ever need it in the future, its pretty annoying, but if u don't do it its unplayable for some users like me...
Oh man i really enjoyed this game, but its so hard to understand for a pleb like me, the tutorial was basically non existent which is the part that made it hard to understand, first thing i see is 2 pieces of paper with some dark squares on them so i got really confused by that, but after some trial and error i got to round 6 where the mini boss is at, its really enjoyable but its not very easy to understand at first which is the only issue i found with this game... other than that its great!
Well if i could draw i would probably enjoy it alot more, although it is pretty hard to move with arrow keys, you maybe could have done something like "if pressing shift, slow down the movement speed of the pen by half" so people could actually add atleast some detail, I really liked the destroying the drawing animation tho, good job!
Its a pretty simple concept and its a good execution of the concept, there are a few things that i disliked, for example at first i didnt know if the word actually counted as a word, later on i realized that red outline = its not a word, but as the previous post stated, you should give more feedback to the player, and the tutorial text was a bit too fast changing, it gave a pretty nice effect of it being drawn but i bet it would be hard to read for people with actual reading problems, i reallyyyy liked the art style tho, and the simple color palette, good job!
Hey, im actually kind of enjoying this game, Me and my friend are having a competition on who can beat this game the fastest, and its getting kind of annoying to refresh the game every time i want to restart due to failing a part, could you please add a button where when i click it, it just restarts the game ? something like when esc is pressed, restart game, or even just, when esc is pressed go back to the first level, its a great game tbh, the wall jumping is pretty wonky but other than that i am really a fan of this one! almost got a time below 3 mins!
Great game, although there are a few movement improvements that you could have done really quickly, which is a cayote jump and cayote pre-jump, a cayote jump is basically if you walk off of the ground you still have a few seconds to jump, even if you are not standing on the ground, and a cayote pre-jump is when you are falling and you press jump but you are not on the ground, the game keeps that input for a few frames and if you touch the ground in those few frames that you are falling you still jump, it adds a great feel to the movement of the game and makes the game way less punishing, great jobs on the visuals aswell, i really like the RGB neon type visuals!