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Take It Isi!
Creator of
Recent community posts
These puzzles are actually tough to solve!! It took me a bunch of tries to fail the last level. What I really love is the art, though! The marker texture, the colors, the card characters and their little lore. I think a skip dialogue button could be useful for retrying levels or going for the opposite route (win/lose/etc).
Great job!
Superb! A very original take on using the previous attempt's "corpse" to solve puzzles. I love the variety in the ways to die and how each of them help solve puzzles. The art is very neat too, polished to published game levels. If I have to nitpick anything, the burnt particles clash with the rest of the game's aesthetic. One of my fav entries so far, great job!
You guys clearly had a lof of fun coming up with names and epitaphs, I'd be angry every time I died if they weren't so damn funny.
I really love this! It is frustrating to walk around an arrow trap only to fall in a hole full of spikes, but the fact the torchs remain to light the way really makes this game! Sometimes you gotta die in the dark so next time is easier to find the way. I also love walking by a corpse of an explorer I killed with my own stupidity and say "look at this loser".
Also, the aesthetic is super good.
Clever use of the failur mechanic! The puzzles were fun, I love how sometimes you have to unlock the spikes themselves to activate the souls. The controls felt a little off, since I can't move right away after landing a jump, but that might just be me. I do love the little ground shaking. Also, there were a few levels I could solve without ever using a soul. Overall, this is very polished and fun, kudos to you!
(Also, hey there fellow Godot user! :D)