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Power the plant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #36 | 4.333 | 4.333 |
Creativity | #198 | 3.667 | 3.667 |
Sound | #481 | 2.800 | 2.800 |
WOWIE! | #695 | 2.333 | 2.333 |
Fun | #782 | 2.133 | 2.133 |
Simplicity | #799 | 2.667 | 2.667 |
Topic | #863 | 1.800 | 1.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
https://freesound.org/people/X3nus/sounds/450735/
Credits
lwaken
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Comments
Visually very pretty, but kind of confusing. The first few attempts the plants died from a lack of energy even though I turned on everything I could, next game same thing, the game after that the generator exploded when I turned on just a few things, and the game after that, I turned on a single wind turbine, and I won. Could be something cool, just requires a lot of weaking and more feedback. Good job!
A little confusing to understand whats happening due to lack of feedback. But there's the core of a good game in here. Would be cool to see if you expand it after the jam.
I think I agree that the game could do with more information as to what exactly I'm doing. But its a real cute art style, I love it.
Not sure what to do, but I love the style and the way the map reveals itself.
It took me some time to figure out the mechanic due to the lack of audio and visual feedback. I like how the player (the plant) moves, it's pretty rare to see this kind of movement. I suggest you can add an indicator to let the player know how many steps before dying, how many solar panels/windmills need to be activated, and a tooltip showing if a certain object is interactive or not.
The theory behind the game is great. The lore is awesome. The game play is lacking fun. You have the basis for a great game, love the ascetic. You just need to put some way to indicate where your interactive spot is, a selection white out line on the center tile, when it is over a interactive spot it turns green or red to let you know you can interact with it. A nice visual indicator that is on the screen while you are not near the plants letting you know that they are almost dead would be nice. Even a siren sound when power is low or is too high. More events like a sand storm that knocks out the power during the game play etc... I think there is a gem waiting for the rough to be cut off all around it, then you will have that ruby! Good Start!
When i finally understood what was going on i won and it was over :( . It is hard to understand what's going on because of the low field of view.
This looked really good, i loved the sprites and the music was nice !
Nice game! really loved the art style and overall vibe. Took a second to figure out the controls but enjoyed it once I did.
Really really nice presentation all round. Good job!
I missed how it interacted with topic I think.
At the start I turned on everything apart from two solar panels that wouldn't turn on, and it stayed green for a while. I was waiting for something to happen but nothing did for about 30 seconds. I quit at that point. So I would imagine there needs to be more events :)