Thanks!
CrispyBun
Creator of
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I really like this! The sounds are freaking awesome, they're really juicy. And I like how you have to die to progress, but you have to do it really strategically so you don't die from the stuff you place or don't block yourself in.
Although I have blocked myself in too many times, it's pretty much the only reason I couldn't get far. Maybe it'd be cool if your remains could sometimes spawn a bomb which removes some of the blocks.
Really cool concept though, good job!
Visually very pretty, but kind of confusing. The first few attempts the plants died from a lack of energy even though I turned on everything I could, next game same thing, the game after that the generator exploded when I turned on just a few things, and the game after that, I turned on a single wind turbine, and I won. Could be something cool, just requires a lot of weaking and more feedback. Good job!
Really well polished! One thing I'd note is that it looks a bit off how you always face to the left if you're not walking, you should keep the position you last were in. And in the first non-tutorial level it felt a little clunky, where it was hard to get each of the monsters without others killing you too fast. But good job!
Aww thank you so much!!
I've had someone ask for something similar with the hard mode, but my problem with that is that the names of the ingredients are also meant so serve as a help for you to remember them, since very rarely, you could get two ingredients that look nearly identical. I dunno, if I do expand on the game i might make something like that and make sure all ingredients are always visually obviously different. But my idea was that I'd just keep expanding on what I have now - maybe add spices, perhaps something completely new like an ice cream machine, customers asking for 2 different flavors, and so on.
Thanks for trying it out!
ps - i drew and put together the opening sequence as one of the very last things and was really running low on time at that point, but considering that it still turned out better than i hoped :p
Cute game! Couple of things I'd say though
- The controls feel a little wonky. And I'd like if I was able to move with WASD
- It seems a little harsh to restart everything when you touch spikes
- An indicator on where the door is after you collect all hearts would be nice
- The music should loop
- I don't really see how it follows the theme
But congrats on your first finished game! The visuals are very cute. I liked it!
I really love the concept! The fact that the obstacle destroys when you die to it adds a lot of strategy. Collisions when walking into a wall felt a little weird tho, and the last level was kind of difficult. It'd be cool if there was maybe a level where you have to shoot something down first, and then you can use the gun to shoot yourself. Great job though, I enjoyed it!
Really cute game! There were a few bugs, the corpses always showed up as if they were under the cracks on the walls, and I could climb up a wall in certain areas by just jumping constantly into it. There were also places where you could soft-lock yourself accidentally, so that's not fun. But good job, it's really cute!
This is really creative! There were some moments where I dashed to collect a bit, then quickly dashed away out of a sea of cursors, which felt pretty awesome. Although there should be some sort of invincible time when you spawn, since I kept spawning on top of cursors and dying repeatedly.
The guessing of the letters doesn't really work either. The game is really about collecting the bits to find the word, then finishing the letters - which is fine too, of course, I just was under the impression that I'd be able to guess the word similarly like in a normal hangman game. I enjoyed it a lot, good job! :d