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VirusExterminator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #69 | 3.860 | 3.860 |
Visuals | #138 | 3.953 | 3.953 |
Sound | #168 | 3.395 | 3.395 |
WOWIE! | #189 | 3.465 | 3.465 |
Simplicity | #278 | 3.814 | 3.814 |
On Topic | #376 | 3.279 | 3.279 |
Creativity | #453 | 3.140 | 3.140 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
https://www.fesliyanstudios.com/royalty-free-music/download/8-bit-surf/568
Credits
SkyLike (me, cause i made it alone )
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Comments
Great game
Very nice game! the animations are smooth even the jump which is very hard to do right, the AI that helps you out is cute!
the dashes or on point.
What can I say, great game!
This game was fun but the control are a bit hard, overall great game for a game jam
Thanks
Awesome game! The art and animations seemed very well made. And I also liked the movement and the abilities of the character. The jump animation reminded me a lot of Super Mario games. I think the boss was a bit too hard because the checkpoint was on the other side of the map. The respawn thing with the spikes was laggy. Over all the game was really fun experience! I would really appreciate if you tried out my game too!
I really enjoyed this one! the movement was a lot of fun!
The Boss WAS HARD, i wanna hear who beat it! :D
Wad - "The Movement was tight" like a tiger
An interesting concept and it seems like the game is sort of setup like a mini metroidvania which is cool. Though I will say some of the parts are somewhat unclear that you actually NEED an ability. Moreso it seems like you're just barely not managing the jump or something. Though the acutal abilities are definitely helpful throughout.
The other thing I'd say is that the "soft reset" system where if you hit spikes off a platform it warps you back, actually led to a lot amore deaths than if it wasn't there for me. Specifically it lead to me accidentally falling back in repeatedly while moving because I was trying to move out of the spikes. I feel like a better way to handle it would've been to have the player have invincibility frames and not remove a bit of control.
That's more of an opinion thing based off an accident though so take that with a grain of salt, I just generally feel lie control with the player can lead to some interesting results.
Otherwise though the only real thing I'd say was a bit annoying is the boss. It's not really telegraphed what it's going to do most of the time, it tends to just jump between attacks pretty rapidly, and it also modifies it's attacks without much warning. Switching direction on the ground pound, or deciding to dash twice instead of once (though that second one fits more of a second stage boss).
Overall though an interesting concept, I felt a little let down that the AI doesn't send the game off with some sort of thank you about the virus, but it does end with a decent boss fight and with some pretty cool ability setups.
This is the best feedback i received until now . About the spikes, i tried to make it like in hollow knight but it did not really work. My initial idea for the ending was that when the boss is low on hp, the AI comes and gives the final shot. Thanks for playing.
Loved the artstyle, animations and combat, although the controls felt a bit clunky and the boss is too hard.
Simple, fun and very nice art. Great game overall. The only thing i found a little annoying was using the mouse to attack, since the mouse position didn't do anything, it would be so much comfortable with both hands on the keyborad.
god job! I was too bad at the game to finish the boss battle hajdfhskj
Atleast you tried
Nice game
Great game
Well done!
when you smash a enemy this feel juicy ! good job !
Thanks
I love the visuals of this game and his sounds, great game!
Nice art and level design, be careful of platform slippery! :)
Good gameplay, responsive controls, ran into a weird bug tho and the boss is very diffcult. (could also just be me being bad at video games)
Great gameplay and visuals. The controls are responsive, which makes the platforming very fun. Expected a bit more from the AI than just giving abilities. The boss fight feels a little tedious given the fact you have to replay the entire level if you die. Good game nonetheless.
Well, if you die you still have the double jump / enemies don't respawn and the boss' health remains the same.
I loved that it was a finished game! Simple but fun
Boss fight needs a checkpoint
Since the boss' health remains the same even after you die, it had to be a bit challenging to get there
it's not that hard, it's just annoying
mushroom dude is cool
Good, fun game.I have a couple suggestions. You might want to increase the time before respawning the player just to give time to relase the input. And please put a checkpoint or a health pickup before the boss fight.
Thanks for feedback