This feels really good to play! Fills the organisational void in my life. It was good that there didn't seem to be much in the way of consequence for getting things wrong. I agree with the people saying the tutorial text is too slow - the instructions are relatively straightforward here so you don't need very long to take them in - to be honest once it made sense I just wanted to get into it! Fantastic work on art btw - love it :D
Play game
Strange Dataset's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #8 | 4.444 | 4.444 |
Fun | #102 | 3.722 | 3.722 |
Visuals | #107 | 4.056 | 4.056 |
WOWIE! | #119 | 3.611 | 3.611 |
On Topic | #151 | 3.889 | 3.889 |
Sound | #264 | 3.167 | 3.167 |
Simplicity | #459 | 3.444 | 3.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
opengameart.org and freesound.org
Credits
Finogenov Seva - hevezolly#0448
Comments
That was a smart concept, kind of reversing machine learning process, very interesting! The visuals are good too, nice done!
The sounds effect of the dialogues are also pleasing but they were a bit slow, I would add a buttom to fill the textbox quick >.<
Very funny that a computer is feeding you images to learn from instead of vice versa. Great idea!!
What a weird game, but in a good way. Good use of the theme.
Sometimes I didn't really understand what the cryptic words were describing, but overall a very fun experience.
I saw this in development on the discord, i absolutely love it, great work!
I like game like this! remind me of peace death but a little different. I really like the tutorial, sfx when the computer talk, and the book.
The thing that confused me is sometimes the rule is not taught before it is asked, not sure if that is intended(As that's how the neural network works?) but quite confusing. Also it might be easier for me to understand if for the test data, I can see the result of it after finishing it...
But overall a great game and I love these BURUMBO very much!
Thank you for feedback.
I guess, this is the hardest thing in puzzles gamedesing, and something I completly failed at: not to underastimate difficulty. Since I know meaning of all "burumbos" (I've made them up, duh), thought process behind all puzzles was very clear for me. I should have spent more time explaining it, or, at least, made puzzles more straightforward.
Idea behind stages with new words but without provided answers was that you can deduce the meaning of unknown words based on known ones. Now I understand that I've probobly failed at communicating that :)
Got it. I'm ok(actually I like this idea) that new words can be deduced, but I'd like to know the detailed result of the new words(update in the book too), so I can keep going based on those. Otherwise if I deduced incorrectly, I'll keep deducing more and more wrong answer...
Also I'm not sure if the deduced answer is the only answer. I remember I deduced the word but the result was not correct... Maybe I made a mistake but again if the result can be shown to player, they can have more idea what they did wrong and how to improve for next question.
I am fascinated by how much work and thoughts you must have put into this game. But I am so bad with playing games like this. For me it looks all different but at the same time all so similar - I wouldn't make a good neural network. Just crossed that out from my "when I am big, I am becoming a ..." list.
Oh, almost forgot: I like your tutorial. The part where you build up the UI while explaining what is what. That is just a genius idea!
easily my favourite game i've played so far, such an interesting / original concept
had my brain huuuurting though
I love this! It's like papers please (which I love).
And the sounds when picking up photos are so crunchy!
Well done :D
Got 0.7 accuracy by putting everything in yes. Don't know the chances of that, but the game is still cool (though weird).
hard, but I love the concept and art! Great and unique way to implement the theme
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