Really liked this game, it was a surprise!
I had a little problem about having enough bullets though. They are kinda weak in comparison of the amount you have and it lacks music except for the good SFX.
Criteria | Rank | Score* | Raw Score |
Simplicity | #97 | 4.167 | 4.167 |
Sound | #236 | 3.233 | 3.233 |
Fun | #241 | 3.367 | 3.367 |
On Topic | #284 | 3.500 | 3.500 |
WOWIE! | #339 | 3.100 | 3.100 |
Visuals | #441 | 3.000 | 3.000 |
Creativity | #530 | 2.900 | 2.900 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Gamemaster Audio - Pro Sound Collection
Credits
no
Fun game! I think the upgrade menu pausing the game hurt the pacing. I also think that there could have been some more ammo because I ran out pretty quickly. The enemies were a little easy to dodge, which gave far too little challenge, so I think that could have made the game a lot more fun. There was a decent amount of juice with the combat, so you did a good job with that. Nice game!
Solid entry! The graphics are a bit lacking, but I value that you bothered making juicy animations that complement nicely with the popping sound effects.
My main concern with the game is the pacing. Ammunition is too scarce. I found myself running in circles waiting for the AI to drop me some bullets.
The upgrade menu pausing the game is also negatively affecting the pacing. I think your game would work better with a wave system. The player could upgrade between waves.
Overall, great game! I believe the concept is solid, and it's definitely on topic. I enjoyed playing it.
Congratulations on your submission!
Love the minimalistic art and the clean and super juicy UI! Our games are very similar, I would love your feedback on what I can improve onFrogue Legacy! I liked your take on the genre and I am a huge fan of your upgrade menu!
At first it was a bit long to reach the first upgrade but I had fun! Maybe the enemys are too easy to avoid. I like the art and sound :)
Fun game,good sound design like it.But its too loud,maybe make sounds a bit lower.
Where is no end right? But because of non challenging gameplay,it became meaningless,just run forever and shoot.
Maybe add some sort of threat progression - new types of enemies,new types of weapons or some sort of mini bosses.
Hope this helps)
Funny Little Game! It feels fluid to play, but you run out of ammo too quickly IMO.
Fun gameplay, satisfying audio, and good use of the theme. I think that enemies should drop a little more upgrade money, but other than that it was a cool game!
Got to 1200 and stopped playing, but I probably could've gone forever. The graphics and animations work well, but the gameplay needs a lot of work. The enemies are a non-threat, and I spent a lot of time just lapping circles around them waiting for ammo - there was never a need to purchase an upgrade. In my opinion, there should be unlimited ammo and just give the enemies more health and speed; keep the action up!
Very nice shooting animation, felt smooth. Was fun but it did take a while for me to get my first upgrade, like 5 minutes lol
Sound design is great, I love the gameplay. I ran out of ammo and the AI never made me more :( I even upgraded my ammo and it did nothing. Overall though really fun, good work!
Really fun game, shooting enemies felt really nice, but once I ran out of ammo, everything just went super quiet and I couldn't seem to get back any. Other than that tho, great game!
Thank you for liking my game. The bullets are indeed a bit small, but you can switch to melee weapons by pressing q. However, swinging requires physical strength and it is easy to be dangerous without a shield. In fact, using melee combat can attack multiple at the same time if you have a shield You can dash into the enemy's encirclement and deal a lot of damage
Looks good but I don't like how robot seems to just make random powerups.
Would be cool if it had more complex decision making behind. Like more ammo if I use pistol, shields and knife boos if I use knife, HP recovery and laser if I stop attacking for a while and so on.
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