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A jam submission

Blue Pipe SamuraiView game page

Help a mysterious vending machine as the Blue Pipe Samurai
Submitted by ConoroGames (@ConoroGames) — 3 hours, 22 minutes before the deadline
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Blue Pipe Samurai's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#1313.9813.981
WOWIE!#2733.2503.250
Simplicity#2863.7883.788
Creativity#3383.3853.385
On Topic#3673.3083.308
Fun#3693.0773.077
Sound#4082.8652.865

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
All content is made by me!

Credits
Conoro Games (twitter @ConoroGames) (itch also just 'ConoroGames')

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Comments

Viewing comments 20 to 1 of 48 · Previous page · First page
Submitted(+1)

Graphics are amazing and concept is good, but the lack of music, hard to read text and not so impactful combat are pretty big issues. Still good job on it)

Developer

Thanks so much for the feedback ^_^ what would you suggest to improve the combat?

Submitted(+1)

I think new attack animation must do a thing, player feels a bit passive when attacking, like if I've lost control of it, same animation length, but more action in it :)

Submitted(+1)

Good!

Developer

I'm stoked that you liked it ^_^

Submitted(+1)

Please add a web export. I wanted to play the game by every developer, who also gave me feedback, but I really hate downloading and executing .exe files :(

Developer

I'm sorry gamer, unfortunately I don't have access to web exporting in my GameMaker Studio license :'( I would have upgraded to it a little while ago but unfortunately now they only sell periodic rather than permanent licensing </3

Submitted

Unfortunately this problem is widespread in this jam :(

Submitted(+1)

Visuals and overall concept of this game is very good. I enjoyed the conversations with the vending machine! I think adding some more enemies and attack types will make it a lot better. Overall, great job!

Developer(+1)

Thanks so much!  I'm glad you enjoyed the game and liked the vending machine's personality ^_^ Both new enemies and attacks are something I have high on my wish list so hopefully I can pull together a more advanced cut after the jam :) I had already drawn up and animated an enemy who would fire lasers at you but it turned out that was just a massive waste of time because I didn't have time to implement it >.< I guess that's why people tend to say not to start with the art!

Submitted(+1)

Great game, it would be better if their were more enemies/sprites to give the game a better look, and a theme playing in the background. But well done, fun game to play.

Developer(+1)

Thanks so much ^_^ Totally agree about the enemies...  I actually had another design drawn up for one that would shoot lasers, but alas, there was no time  u.u  I almost even discarded having a boss battle but I came around after feeling like that would have made the whole experience feel a bit too cheap.

Deleted post
Developer(+1)

<.<


(+1)

Well done on the visuals and game concept I really liked it!

Developer(+1)

Thanks for the kind words fellow gamer!  Appreciate the positive vibes and I'm glad you enjoyed <3

Submitted(+1)

Gameplay is cool

Developer

I'm stoked you like it :D

Submitted(+1)

Love the graphics and animation so much especially the character   ❤ I had an issue reading the text a little bit but overall cool game congratulation

Developer

Thanks for checking out my game <3  I'm glad you liked the art - it's for sure my favorite part haha.  Just played your game too!

Submitted(+1)

Yo the graphics of the game are really cool, and I love the overall gameplay! Good job!

Developer

Thank you pixel bird man!  I've just downloaded yours to have a play :)

Submitted

Nice thank you!

Submitted(+1)

Fun gameplay, good Grafix, Solid game overall.

Try mine too if you like:  https://itch.io/jam/wowie-jam-4/rate/1663718

Developer

Thanks gamer!  I'll go check out your sub :)

Submitted(+1)

Enter for interaction was an interesting choice and the white text was a little though to read but overall quite a nice entry, I especially enjoyed the difficulty!

Well done :)

Developer(+1)

Thanks for the kind words <3  I'm curious what key would you initially have gone for as the interaction key?  I'm stoked you found the difficulty well balanced - it's always tricky to get that part right without much (basically any) play testing!

Submitted(+1)

Fun gameplay loop, good graphics, and sound effects - the only issue I found was the text was unreadable in places - good job :)

Developer(+1)

Thanks friend!  Yeah the text needs a box behind it probably... It's never completely illegible since you can move around but that's definitely a pain point.  Will look to change this up after the jam ^_^

Submitted(+1)

The visuals are quite nice; although the text was sometimes unreadable and I wasn't sure how many enemies I needed to kill. I still had fun though!

Developer

I'm so glad you had fun!  The text is definitely something I'd look to optimise :) I kind of figured it was okay as a proof of concept since you can still move around but perhaps I underestimated the frustration factor...

Submitted(+1)

lot of potential ! good job !

Developer

Thanks gamer!  ^^

Submitted(+1)

The pixel graphics are really nice!  The game felt a little weird for me to play, but that might be because I'm not used to 2D action games like this?  Not sure.  Liked the setting a lot, too. 

Developer(+1)

Thanks friend!  It was a fun world to build.  Thanks for playing something outside of your usual sphere ^_^

Submitted(+1)

Cool story and good art! The combat was a bit confusing at first because of the animation. I didn't know if I had to wait a little to attack again, but just smashing space worked xD It's a interesting concept, maybe you could develop it more in the future! Keep up the good work ^^

Developer(+1)

Thanks so much ^_^  Haha, if in doubt, button mash!  I will admit the attack animation underwent a little bit of triage to cover multiple directions with less animation sets - dang time constraints...

Submitted(+1)

Nice pixel graphics - good job fitting multiple levels, a story, a hub area and even a boss in such a short time!! For me, in combat games like this, removing the anticipation frames for player attacks can give a more satisfying, snappy feel to the fighting instead of lagging that split second between pressing the button and attacking.

Developer

Thank you! It did get a little racey with level design only coming in over the last few hours...  Yeah I do want to muck around a bit more with the attacking styles, particularly I think an attack you can do while you keep running would be game changing - e.g. Cloud's running attack from SSBU

Submitted(+1)

Nice game. Controls wasn't for me. It's just me. I am little uncomfortable playing with WASD, if given choice I usually prefer arrow keys but that's just me. Great game though. I will add one suggestion maybe you can use blue tiles as water that player cannot walk into or it will drown or as ice that player will slip. Just some suggestion otherwise nice game :)

Developer

Thanks so much for playing!  I did want to add completely customisable control options, but unfortunately that fell out of the scope of one weekend :L Perhaps I'll add it in a post-jam reupload for you right-handed arrow pushers! (I also typically prefer the arrows so honestly idk why I defaulted to WASD here...)

Funnily enough my wife had the same suggestion about the water - it's interesting that it seems to be so instinctively a bad thing...  I suspect it's the neon factor.

Submitted(+1)

Great game! The animations are a little weird sometimes, but I like the art and the setting. Also the story is interesting.

The boss at the end scared me XD. Thicc squid

Developer

I'm glad you enjoyed!  Thanks so much for playing it right through <3

And yeah turns out doing a full sprite sheet in a game jam takes wayyy too long...  I had to plan a couple of cuts for the sake of game completion >.<

Viewing comments 20 to 1 of 48 · Previous page · First page