very polished, love the music and animations, more champagne tops would've made me want to play for longer I think, maybe an action roll or something too
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Project: Surprise!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Vote on your favourite game! | #5 | 3.888 | 3.888 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Wow, this is a well polished game! Carrot for a cock xD 🎶
Everything fits together so well: the music, the art style, the sounds. Congrats!
To think this game was made in 48 hours is absurde ! Great game i love the art and the music, the game is a little too diffcult in my oppinion, but that's the only "complain" i have.
Would love if you could give me feedback on my game, it's only my second ever made !
Excellent artwork and sounds, the gameplay itself is really fun and I spent some good time playing it. I just think the tree enemy could have a more visible hit, because sometimes I was hit by it and didn't notice. Overall a really good game.
I'd appreciate if you could play our team's game -> https://itch.io/jam/yogscast-game-jam-2020/rate/845483
First of all, the art for this game is awesome! It is really impressive for the limited window of the game jam, as is the music and sound. The visual and audio elements alone make this game stand out. The gameplay is also pretty good, and the controls seemed easy enough to learn. The only issue with the game is that all of the combat ends up devolving into the same cycle of walking in to attack, stepping back and waiting for the enemy to attack, and then repeating. I think that this happens because of the slow nature of the enemies, so I would be curious how the game would play if you introduced a faster enemy that you have to deal with differently. Aside from that, the game is well executed, and it kept me engaged to the end. Well done!
Fantastic lil game, esp for doing it in 48 hours. I think my only complaint is that the confetti cannon is a little unintuitive range-wise, perhaps the blast could be a little more explosive? Great job.
The art is amazing! I love the fact that snowmen's carrots move when they die! a great game!
Please check out our entry! https://itch.io/jam/yogscast-game-jam-2020/rate/843977
Good game! Really polished for the 48 hours and the art is lovely :)
I love the artstyle! It can be a bit difficult at first to tell that you're damaging the enemies, and I'm still not sure what the little red gift boxes do, but it's a really nice little dungeon crawler!
Love the art style and especially how polished the main menu looks.
The game itself is a bit confusing. Had no idea what to do at the beginning and that my left click shot is limited. Enemies feel a bit boring and it's hard to judge your range.
The music however is amazing as well. :D
Obviously this is good, and I don't want to post a list of nitpicks. The biggest problem I can come up with is that it's kind of hard to judge the range of your attacks (and your enemy's attacks)... and figuring out whether you can reach a guy or not with your melee blast and whether they can reach you is kind of the whole game.
For example, if the snowmen could only attack in straight lines or something that would make the game a lot more predictable.
Also, tell whoever made the music that I love the music! 🙂👍
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