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Battle of the Yogiverse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Vote for your favourite game! | #218 | 2.530 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
super ambitious but well done for what you guys got done! thats alot in 48 hours! slightly difficult on how the characters work but good job though
2 stars, not a bad attempt but there’s a lot to add/fix. Has potential
What we accomplised was alot to do in 48 hours. aturaly there are some bugs. alot of those things are things we were aware of at the end we just didnt have the time to fix them. I will adress a few things however:
"Selecting characters - be it selecting to move or attack or selecting an enemy to attack - feels finicky, sometime feeling like you need to click on the tile, sometimes the circle, sometimes the model themselves."
when you select a character on your team you click the character. when selecting the enemy click the tile. this is not ideal i know but its how it works.
"Why is does the sword user have a ranged attack?"
I assume you are talking about Nanosounds? she has a ranged attack because she was going to have a flux tentacle come up from the gound and attack the target. but we couldnt get the tentacle working.
"Ranged user can shoot every space...even empty space for some reason."
That is actualy a bug you only see on the connected client. Clicking on the ability in the hotbar a second time will select the right tiles
"Giving a gift to the enemy team - which you can do at any time after picking up a gift- currently does nothing beyond refilling your action points."
It does actualy give an ability to the other team it just doesnt show up on the hotbar all the time.
I love turn based strategy games, and making one for a game jam is super ambitious! I tried playing it and failed because of lack of tooltips and other small things, but this has such potential. I hope you continue working on it after the jam is over!
yea a tutorial is something i wish i had time to add. I probibly will continue after the jam, depending on what my team mates want to do.
Amazing! How did you make this in just 48 Hours?
It was realy rough. Lol, and it was realy close to not working at all.
If i hadnt had previous experience with multiplayer there is no way i would have been able to do it in time. I cant take all the credit tho, K Swarner was fantastic with the assets he made, and he was the one who reccomended adding a cel shader.
NOTE: The Game is unable to find sessions hosted on another computer. however you can run 2 sessoins on 1 computer and tab between them and still be able to play.