Nice work! I had a lot of fun! Working against the clock added a lot to the game and kept it feeling exciting and challenging, as opposed to monotonous. Cool level design too, I appreciated the "Flappy Bird" section in level 3. If you were to keep working at this, I'd maybe ask that you give a little more TLC to the jump. It could use a little coyote time, and was super floaty (maybe we're in space? if so, maybe making a jump-pack mechanic could be a cool alternative to jumping.). But considering how little time we had, this is a really well-done project, good job!
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Rogue Robot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #34 | 3.211 | 3.211 |
Fun | #48 | 2.842 | 2.842 |
Overall | #55 | 2.842 | 2.842 |
Game Design | #61 | 2.526 | 2.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any assets? (Say yes even if the assets were premade by you)
Yes
Discord Username/Usernames
Dannyyyy#9139
Comments
Thought it was pretty cool, I wasn't able to jump after collecting the power up on what I think was the second level?
Didn’t really see the theme, but really cool concept and the game. 4 stars
Good work man, the game is cool, with a good use of theme, the music sounds great and even if I'm not a big fan of the graphic's style, it's cool that you made it by yourself.
Neat idea! The robot design remind me of Hollow Knight in a good way, I really liked finding the one hiding up top, fun to reward players for that kind of exploration!
I agree with Kyjor's comments about the camera, but I thought this was super fun! The concept works very well.
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