Great work Jason! Good use of the theme, clean aesthetic, and smooth intuitive gameplay. I was able to get 22/4 on my first try. If I had to ask for an improvement, it would be to look into making it so the change-camera buttons appear in the direction they take you, as opposed to just pointing left or right. Lots of potential in this mechanic, well done!
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I, In The Sky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 4.240 | 4.240 |
Overall | #19 | 3.640 | 3.640 |
Fun | #21 | 3.400 | 3.400 |
Game Design | #23 | 3.400 | 3.400 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any assets? (Say yes even if the assets were premade by you)
Yes, font by KennyNL, all others by me
Discord Username/Usernames
ArtOfWarrick
Comments
I like the art style, you gotta be everywhere and watch everyone, I wanted to play this game for a long time and I was not disappointed. 5 stars
Verry intelligent game with a cool use of the theme because as the camera that are everywhere, we have to look everywhere, to be everywhere and that's very cool. I also liked the art, it's simple mais that made a very cool athmosphere so good work for your entry !
A unique and fun take on the theme that I had never even thought about myself. Awesome work! I really love the camera mechanics and the calling the guards mechanic too. I feel like it would be even better if we had a map of the store so we know where the camera are pointing to.
I had a few issues on my end however and I think they might have just affected me judging from everyone else's comments. For some reason, some of the customers suddenly stopped moving and stopped me from progressing the game until I used the security guard to clear them. This happened on day 2 and on day 3 the same thing happened however I could not progress even after I had used the guard to clear the level (maybe there were some customers off screen that I couldn't see that had also stopped moving).
this was cool, nice work :) I'm curious how many non-thiefs I ended up mistaking for them. 21 catches and 5 escapees felt pretty good to get though! I like the hectic rush at the start of each day but do think the pacing got a little too slow too quickly each day, but that's a minor quibble.
Great use of the theme! It would be nice to have some kind of feedback, maybe audio of some kind, when a thief escapes. Also I kept getting lost on which camera leads where, so possibly have a minimap showing the positioning of the cameras in the store (you could still use the arrows to navigate between them)? I liked this game! It was fun, and the graphics and sounds are nice, if simple.
Nice concept. Some in game feedback on if you've caught a thief and that one escaped would be nice. Now i don't know if I have done good until the end and can't learn from the mistakes i made.
I really liked this. I wasn't sure if I was correctly catching thieves so a bit of feedback that was happening would be nice but otherwise really cool!
I really liked this. I wasn't sure if I was correctly catching thieves so a bit of feedback that was happening would be nice but otherwise really cool!
The one thing to change would be adding a layout map to show where the cameras were relative to each other. Besides getting to know how the cameras linked up, this was a very well-realized game.
On real life you have many monitors for you to watch at the same time.
But this is a Game, so the surveillance protocols are naturally different
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