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(+3)

"REMEMBER, try to build your game as early as possible so that you won't panick in the last minutes of the jam because some stupid problems occured similar to how I did."

I agree with this 100%! We had problems when finishing up last night when we did some testing and discovered that the UI wasn't scaling correctly when the game was played in fullscreen. My teammate ended up having to completely remake the menus, so we lost some time there but thankfully we were ahead of our schedule so it hasn't destroyed our game jam attempt yet!

(+2)

Better panick when we still have time :D

Exactly! And really, is a calm game jam even a real game jam? ;)

Triple agree, I built Gauntlet 2D for the first time yesterday, night before I uploaded on to itch! The biggest issue I had was UI scaling, what a pain that was. It was way off in the WebGL build. I had to finagle it to look alright super late at night. It was part of the reason I finished uploading it this morning and not last night.

Even now I had to put a disclaimer on top of my itch page saying "Play full screen for best experience". I bet if I would have done some builds earlier in development i would have caught those issues.

(+3)

Isn't it always the most unexpected things that cause the biggest problems?

I'm so glad that I have the excuse of being the artist so I don't have to get involved in any coding, apart from the simple stuff. >:D

I'm finally finished for the day, so to add to todays update I will show off the splash screen that I made to celebrate the fact that we finally agreed on a "studio" name.


(+1)

Like the name, like the splash screen, no notes.. 

(+1)

Thank you!