Hay, I love the plugin, but I'm having an issue. I'm trying to rebind the controller setting, but no matter what order I put the plugin, RPG Maker ignores my changes and even disables the A, B, X, Y, Ltrigger, and Rtrigger buttons.
I did a test where I bound the directions to the buttons, but my changes were still ignored.
I am using a Game Onn Wired controller in case that helps.
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Hi! I also recently tested this plugin, mostly to set the 'i' key to open the inventory. However, I also noticed that it affects gamepad behavior (tested with an Xbox Series controller), disabling the A, B, X, and Y buttons, as you mentioned, even when you remove the gamepad buttons in the plugin's parameters. Also I noticed that the button for advancing dialogue changes from A to Start with the plugin.
It's working!
Steam seems to be related. I tested the new version with a deployed project (Steam closed) and the overriding works perfectly. Also with the new version, in playtesting mode now the gamepad behaves just as if the puglin were disabled for me (No longer the advance dialogue button changes from A to Start)
Thanks reflector88!