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very well-produced game.  the graphics are beautiful in a retro way, the game mechanics are appealing (acquiring abilities during game progress).  I have to admit, I didn't far because I came to a long stretch of unmoving spikes and wasn't sure how to pass them.  I'm sure if I had more patience, I could have figured it out.  :-)

Thanks for the kind feedback. It sounds like that might be the start of the game. I'll give you a hint in case you want to circle back and see more. There's an ability you unlock at the very start (from the person on your left) and it can be used to break some objects so you can continue. I had to put some kind of block there otherwise people could wander off without having an offensive ability and that would lead to frustration pretty quickly! I expect I could have designed that a little better, though

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I guess it could possibly be confusing, the first few times I tried it I did stand right on the spikes I believe and died immediately each time. However I figured out I should stay right on the edge and then absorb it. I was able to figure it out but it's possible it's confusing - not sure though.

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I think maybe my best bet with static spike traps is to maybe introduce a small collider on the bottom section so that if you're running into them without jumping, you just hit a wall. Then if you jump onto them you take damage. That, paired with some SFX to better indicate taking damage would probably be a big improvement. Thanks for both of your input!