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Thanks! As you give feedback to other games, try to be more in-depth with your feedback. Provide more detail in what you liked, what didn't feel quite right or what stuck out in the game. Feedback is very important in jams and helps us all to improve as developers :)

Apologizes for lack of detail! I wasn't sure if this would post on the games main page and didn't wanna clutter the page with a bunch of specifics or spoilers n things. (1st game jam tings lol) ANWAYS I found the movement and progression to be very rewarding and engaging. I didn't spend much time exploring but after I finished I had only missed 1 room and 3 chests. I really enjoyed your wall sliding with the sword. it feels and looks great gives a great dimension to the platforming aspects to the game as well. I did find it a lil hard to consistently attack where i was intending cause he's such a lil guy, but I am torn cause I love that he's a lil guy and should have a lil attack. I spent all my coins upgrading my attack power and ignored defense and was able to really start taking enemies out. were I compelled by a few more bosses I'd probably be grinding out to see if there's a max to any of your stats.
Coins pop out of the chests so satisfyingly that I felt so bad if any disappeared before I could make it to them.
The ending was a nice touch and quite funny, had me chuckling.
The Adventures of Link style homes immediately had me trying to walk thru the doors.

(+1)

Haha thanks. Yeah regarding the attacks and small character size, I tried to really give the player a bigger hitbox without making it too big. I knew going in that would be a possible downside, but I liked that character art too haha. And I did plan on having the player go inside, but when I got to that point, I knew I didn't have time to do it and make sure it worked all correctly.