Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Apologizes for lack of detail! I wasn't sure if this would post on the games main page and didn't wanna clutter the page with a bunch of specifics or spoilers n things. (1st game jam tings lol) ANWAYS I found the movement and progression to be very rewarding and engaging. I didn't spend much time exploring but after I finished I had only missed 1 room and 3 chests. I really enjoyed your wall sliding with the sword. it feels and looks great gives a great dimension to the platforming aspects to the game as well. I did find it a lil hard to consistently attack where i was intending cause he's such a lil guy, but I am torn cause I love that he's a lil guy and should have a lil attack. I spent all my coins upgrading my attack power and ignored defense and was able to really start taking enemies out. were I compelled by a few more bosses I'd probably be grinding out to see if there's a max to any of your stats.
Coins pop out of the chests so satisfyingly that I felt so bad if any disappeared before I could make it to them.
The ending was a nice touch and quite funny, had me chuckling.
The Adventures of Link style homes immediately had me trying to walk thru the doors.

(+1)

Haha thanks. Yeah regarding the attacks and small character size, I tried to really give the player a bigger hitbox without making it too big. I knew going in that would be a possible downside, but I liked that character art too haha. And I did plan on having the player go inside, but when I got to that point, I knew I didn't have time to do it and make sure it worked all correctly.