Oh wow, you understand the struggle. It is a little bit of everything except for no. 7.
Yes, not every feedback is positive, but the negative ones are also valuable. He is frustrated about the update frequency, which he only cares about because he wants to play the game. He literally can't wait for the next update to come out.
So, he is invested, and it would be worse if he did not care.
There is not much I can do about it since I am already working on the games each day. Especially for BtC, it gets increasingly complicated with each update because of all the decisions the player can make, which affect the game's future development. So you cannot be best friends with Ned, for example, when he kicked you in the nuts (literally).
On top of that, many changes are not even visible at first glance, like the rework of the relationship with the headmaster. You'll have to play the game anew from the start even to notice it. Or the multi-language support won't affect English players at all.
So, if you look only at the new content, you might think it is not worth the waiting. And many chapters have completely different content based on your previous decisions.
Like after the wrestling match, you can be rescued by Ron, Ned, or Nathan. After that, you will visit the headmaster at his home with Ron or Julian. And you - as the player - have no say in it. The game will not prompt you to load the chapter to match your previous decisions. And if you are with Julian, you might miss the basement milking part if you are not on good marks and terms with the headmaster.
So, in the end, you might think the update is just short-lived, while there is a lot of content you potentially just missed.
From a business perspective, it is stupid to do such a thing. Still, I want the player's decisions to impact the story, so you might be presented with a very different experience depending on how you play the game.