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Cuuute! This was a nice quaint little platformer with really bangin' pixel art and a sweet little dialogue system, and it just felt clean and precise to play and control. It was pretty quick to pick up, and before I knew it I was flying around with the dash feather. I couldn't quite find the other feather or legendary item, and after bouncing on Calli's head about five or so times, we left the battle -- but I couldn't press E on her again, or on AO-chan; but was able to end the game. The single upbeat music track did get a touch repetitive after the 30-minute mark, so it will be great to hear a diversity of tracks for different visual themes as you build them out!

In all, light and fun! I love the planned updates you laid out for the game too, I will come back and play it when it's there!

(+1)

Thanks! I'm glad you liked the art and movement.

Oops, I accidentally moved the items you're supposed to get from Calli (the other feather and legendary item) downwards instead of upwards, so both are unobtainable. I'm not sure why you weren't able to talk to Calli or AO-Chan again, it works on my end. I was planning on having other music for the Underworld and Calli boss fight but I didn't have time to do it.

Also, thanks for hosting the Jam! It was a lot of fun and a great first Game Jam for me!