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A jam submission

World DomINAtionView game page

Travel across the world to find macguffins and achieve World DomINAtion!
Submitted by Becc DeHam — 9 minutes, 57 seconds before the deadline
Rated by 18 people so far
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World DomINAtion's itch.io page

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Comments

Submitted

Really Nice Game! But i kinda faced a few Bugs on the Way.

First: After Fighting Calli for 3-4 Times after that i couldn't interact with her anymore
Second: After getting a number of collectables, i wanted to check how many I got. After pressinc esc to check the inventory my Game Black Screened and after restarting it, my progress was lost.
Other than that Fun Game!

Submitted

That was super good! I got every item that you can get in this version and really enjoyed it. It was a really good choice to have sort of "mini checkpoints" when you hit spikes instead of always sending you back to the lantern thing, made the tighter sections much more bearable given that you're on a timer

Also I should point out that the game's page doesn't have the interact key listed; not sure if you can update that since it's past the deadline but if you can then that would be good to highlight

Developer(+1)

Oops, missed that one when I was hurriedly writing the description like 3 minutes before submit time. It's fixed now.

Submitted

I had a real good time with this one! The platforming felt good. I will return to this one when you update it. If I had one nitpick, there were places where because of camera placement I had no idea where exactly I was jumping to except blind faith.

Gotta love Violet!

Developer

Thank you! I was planning on making it so holding down or up moved the camera, but I didn't end up having time to implement it.

Submitted

Fun platformer with a surprising amount of stuff in it! Excited to come back after it gets those planned updates

Submitted

Cute platformer with cute pixel art :O
I liked picking up the different collectibles (seeing the Cecilia automaton one was a pleasant surprise haha) and new items like the dashing feather, plus I was surprised with the length of the game too. It took me about over half an hour to beat it and I can really see the potential for all the new items, features, and worlds too :)

The Calli fight unfortunately glitched for me too and I couldn't interact with her anymore after dying to her two times. Some other sections were pretty difficult and took me a while to get through too (mainly the sections where you have to jump on a single takodachi within the long stretches of spikes, but probably might be a skill issue on my end lmao)
I'd love to see more of this game when it gets updated too though! :D

Developer

Thank you!

Host

Cuuute! This was a nice quaint little platformer with really bangin' pixel art and a sweet little dialogue system, and it just felt clean and precise to play and control. It was pretty quick to pick up, and before I knew it I was flying around with the dash feather. I couldn't quite find the other feather or legendary item, and after bouncing on Calli's head about five or so times, we left the battle -- but I couldn't press E on her again, or on AO-chan; but was able to end the game. The single upbeat music track did get a touch repetitive after the 30-minute mark, so it will be great to hear a diversity of tracks for different visual themes as you build them out!

In all, light and fun! I love the planned updates you laid out for the game too, I will come back and play it when it's there!

Developer(+1)

Thanks! I'm glad you liked the art and movement.

Oops, I accidentally moved the items you're supposed to get from Calli (the other feather and legendary item) downwards instead of upwards, so both are unobtainable. I'm not sure why you weren't able to talk to Calli or AO-Chan again, it works on my end. I was planning on having other music for the Underworld and Calli boss fight but I didn't have time to do it.

Also, thanks for hosting the Jam! It was a lot of fun and a great first Game Jam for me!