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Becc DeHam

62
Posts
2
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5
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A member registered Nov 16, 2023 · View creator page →

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Recent community posts

Very good take on the theme, though its a bit too difficult to find the right balance of rooms.

Very fun! Turns out that a world doesn't need to be flat even if it is on the back of a turtle, and the Discworld is just that backwards.

Very cool take on the theme! I also like the artstyle.

A bit hard to figure out how it works, but its an interesting take on the theme!

Thanks!

Thanks!

Very cool game, though the camera should move a lot faster when zooming and panning.

Very cute, fun, and creative!

Fun and cute game! I like your take on the theme!

Very cool take on the theme! 

Truly the game of all time.

Very fun and cute! I just wish there were a few different sizes to build at, instead of all of them being within 5 units. You also can just make 5 unit squares for all of them and win the game that way, lol. Maybe have it take into account the number of pieces of paper used, so you need to not only have the right scale but also at least somewhat the right shape. 

Simple but fun!

Very fun and interesting new take on tetris!

Thanks!

Thanks! LOL'd at HTML-pilled.

Very fun and interesting take on both the theme and survivor-style gameplay! The constant upgrading and dropping and one of the weapon sound effects got a bit tiring, but the very good music helped.

Very fun! I love the artstyle. I think the enemy scaling is a bit too weak later on, since I stopped having to dodge entirely by five minutes in after hitting the peak difficulty at about 3-4 minutes. I think if it got to the point where there were many enemies coming in every second, including multiple bosses, by 5 minutes in, the scaling would be perfect. Aside from that, its very fun!

Very fun and silly game! 

Really cute and fun little game! I was smiling the whole way through.

Very fun puzzle game! The scaling and rotating are very fun.

Fun game with a really good artstyle. I managed to get 4th place! Unfortunately, the very detailed paralax background made it really hard to see the enemies and especially the rocks, and since there's i-frames when you get hit I ended up just not trying to dodge at all and just go straight for the coins. You should take cues from bullet hell games, where the bullets are very bright and distinct so that its fair to dodge while still being difficult. Adding a white outline to enemies and obstacles would probably be a good way to start. I think the shrinking mechanic would work better if there wasn't a meter, or at least it was longer, because there's already the trade-off of it being harder to get coins, and since its so hard to dodge enemies already it isn't super useful. I'd also make it a bit easier earlier on, and add some indicator of how the difficulty is scaling over time. Despite my criticisms, its still a very well made game!

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Fun game! Its a bit easy to cheese by jumping over the fence where none of the enemies could reach you. Also, the screenshake when enemies spawn is a bit too much. I like the weapon and upgrade system.

Very fun! I managed to win in 145 total turns.

Short but very creative and fun! I liked the puzzle aspects.

Fun and interesting take on the theme!

Fun game with a very unique take on the theme! The interview in the description is very funny.

Fun game, although I got jumpscared by the bombs a few times, lol. I managed to get tied 1st place!

Very fun! I like how the scaling affects not just the players size, but also their movement, which made for some very interesting levels.  I think level 6 is a bit too hard because the widened character is so fast that its hard to control, but other than that, you did a great job!

Very fun and creative!

Very fun game and very creative idea!

Thanks for playing! I originally had it so it only restarted the room, but I had a problem with the player being doubled and it was easier to just restart the whole game than figure out how to fix the bug

Super fun game, very interesting idea, and amazing artstyle!

Very interesting take on the theme! The silly sound effects and animations were fun.

Thanks! Didn't have enough time for cutscenes sadly.

Very fun! Good job making it work on so many platforms. I just wish there was an infinite time mode, or at least that the timer was longer.

Thanks, I'm glad you enjoyed it! The giant robot in the icon is meant to be the level itself, with the player scaling it from the inside, starting in the leg, then up to the body, and finally the head. I was going to add more stuff to indicate that in-game, like an animated background of the city being trampled by the robot, and a screen telling you the backstory of the game, but I ran out of time before I was able to do that.

This was a lot of fun to play! After finding and DDoSing the computer room, we just barely managed to get to the finish line with only Biboo left standing. There's lots of depth and strategy to it, being able to tackle fights in many different ways and having to work together to take out enemies most efficiently. I liked how innovative and unique it was, and how the different outcomes come directly from your choices instead of from the luck of a die roll like in most TTRPGs. Despite being so different from what most people would think of as a game jam game, its definitely one of my favorites in the jam.

Very cool game. I was able to read the story using the Google Lens app on my phone to translate it.

Super fun and cute!