Very good take on the theme, though its a bit too difficult to find the right balance of rooms.
Becc DeHam
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Very fun and cute! I just wish there were a few different sizes to build at, instead of all of them being within 5 units. You also can just make 5 unit squares for all of them and win the game that way, lol. Maybe have it take into account the number of pieces of paper used, so you need to not only have the right scale but also at least somewhat the right shape.
Very fun! I love the artstyle. I think the enemy scaling is a bit too weak later on, since I stopped having to dodge entirely by five minutes in after hitting the peak difficulty at about 3-4 minutes. I think if it got to the point where there were many enemies coming in every second, including multiple bosses, by 5 minutes in, the scaling would be perfect. Aside from that, its very fun!
Fun game with a really good artstyle. I managed to get 4th place! Unfortunately, the very detailed paralax background made it really hard to see the enemies and especially the rocks, and since there's i-frames when you get hit I ended up just not trying to dodge at all and just go straight for the coins. You should take cues from bullet hell games, where the bullets are very bright and distinct so that its fair to dodge while still being difficult. Adding a white outline to enemies and obstacles would probably be a good way to start. I think the shrinking mechanic would work better if there wasn't a meter, or at least it was longer, because there's already the trade-off of it being harder to get coins, and since its so hard to dodge enemies already it isn't super useful. I'd also make it a bit easier earlier on, and add some indicator of how the difficulty is scaling over time. Despite my criticisms, its still a very well made game!
Thanks, I'm glad you enjoyed it! The giant robot in the icon is meant to be the level itself, with the player scaling it from the inside, starting in the leg, then up to the body, and finally the head. I was going to add more stuff to indicate that in-game, like an animated background of the city being trampled by the robot, and a screen telling you the backstory of the game, but I ran out of time before I was able to do that.
This was a lot of fun to play! After finding and DDoSing the computer room, we just barely managed to get to the finish line with only Biboo left standing. There's lots of depth and strategy to it, being able to tackle fights in many different ways and having to work together to take out enemies most efficiently. I liked how innovative and unique it was, and how the different outcomes come directly from your choices instead of from the luck of a die roll like in most TTRPGs. Despite being so different from what most people would think of as a game jam game, its definitely one of my favorites in the jam.