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(1 edit)

Appreciate the experimental approach here, this is a very interesting premise! Not sure if they're the inspiration here, but I love ace attorney and zero escape, and games like these scratches that itch. Visually nice looking and the dialogue writing is pretty in-character as well.
A few things I'd like to point out:
- There is some resizing issue apparently, and changing to full screen messes up the hitboxes of the clickable areas. I think you might've already found out the fix for this based on below comments, otherwise you might want to try changing the Display->Window->Stretch->Mode to "viewport" in your project settings, and test it by resizing your game windows
- There are some really important dialogues that could be missed if clicked mistakenly. Dialogue also registers a click to progress even when I am clicking the translation scroll button, so I had to reload my save to read it again. I'd suggest to maybe have a dialogue history option, or just allow the dialogue to run again (or at least a summary) instead of showing a "I've already talked to xxx" message.
- Also, this might just be personal preference, but maybe instead of directly giving out the words, you can have some riddles or incomplete clues to piece together, so you can get a more puzzley gameplay into this game as well.

(+1)

Thanks for the feedback! The window issue is fixed, and we will put in a timer for the dialogue to sit there after it finishes typing the lines after the feedback period. We can rework the hint mechanics a little after the feedback period as well!