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(+1)

I really wanted to understand how this game works since it FEELS like it could be a very unique puzzle game. And unique puzzle ideas are kind of hard to come by. But I really had a hard time figuring out the mechanics of the game.

I think just a few more hints somewhere could help a lot and help me engage with the mechanics. 
On the other hand, the presentation of the game is really well done. The little intro dialogue, the sprites, and even the itch page itself added a lot of production value to the game which added a lot of "weight" to the puzzles.

The tablet you can interact with is cool, but I wished it provided a bit more explanation regarding how the game worked. I feel like there is a lot of opportunity to even give tutorials or hints in a way that still feels mysterious and fit with the vibe you have going on. It would be satisfying to figure out as well!

Thanks for the feedback! I know the game could need more explanations but wasn't sure how to best explain it. I don't like adding a lot of text to explain stuff since I'm also not the type to read that. In the end I didn't have time to figure it out and spend a lot of time creating those sprites..

(+1)

I understand... my game also suffers from a lack of text to explain things.

I find that in my experience, text that is forced upon the player tends to be skipped. I while back I worked on a game before where there was a text box that says "do X", a playtester skipped it, and then immediately asked me "I want to do X, but I can't figure out how to do it".

But when there is text that players can open at anytime, or players seek out, I think they're much more willing to read it since they reached it voluntarily.  So maybe the tablet could be a way to show info?

I can tell you worked a lot on the sprites though, the production value of the UI elements and presentation shows.