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I'm considering using godot. I tested it last winter and it was pretty simple and powerful for what I want to do next.

But what?! Bring it on! Throw me your reasons to not make another game then I'm going to counter them all and convince you to MAKE another game, come get some!

Then I worked on EMPTY-66822, even doing a little things was fun. But next game... I really want it to have some gameplay loop, replayability value or something... I want it to be of better quality. But. Since I don't have as much free time as I had from 20-22, this needs to be carefully planned.


Thanks for messaging me. It's fun.

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Ah, Godot, the free and open-source rival to proprietary games engines such as Game Maker Studios and Unity, I know of it and I selected it into my potential game engines before I eventually chose to buy RPG Maker MV because RPG Maker is specialized in 2D RPGs and therefore already contains all RPG mechanics without having to program them myself and moreover it already includes a map editor + a character generator (that I HATE because it can generate ONLY chibi characters whether you want chibi characters or not! 😫) + libraries of resources such as tilesets, sprites, backgrounds, musics, sound effects, animations, the whole package to get started on making a RPG right out of the box + possibilities to enhance and customize the engine with plugins, this is the most complete out of the box game engine that I found! πŸ˜†

Therefore, while I selected Godot as one of the best options for a game engine, you have to be aware that it doesn't include everything that RPG Maker includes meaning no map editor, no character generator, no libraries of resources and no game mechanics already ready to use and customize, you will have to make and program EVERYTHING on your own whereas you already expressed your lack of free time so do you realize that making everything on your own using a game engine which is awesome but is empty and has to be filled manually will take you WAY MORE time than to use everything already included into RPG Maker? πŸ€”

What I want to warn you about is that while you used custom musics into Empty-66822, you used only tilesets, sprites, backgrounds, sound effects, animations as well as the character generator, the map editor and the standard JRPG mechanics already included into RPG Maker to which you added a few plugins made by other people, therefore you actually created nothing on you own (except your creepy pictures of uncolored skinned characters! πŸ˜“), you used resources included into RPG Maker and some more made available by other people to develop your own intriguing world and story and you made a pretty good job of a first experience however how will you make your next game without all of the resources available for RPG Maker with a game engine which is still awesome on its own BUT requires you to program every game mechanic on your own and without a map editor nor a character generator nor tilesets nor animations when you basically made Empty-66822 using almost only resources already included into the game engine? πŸ€”

This is why I eventually chose RPG Maker because while there are a few other game engines which are awesome, they are empty and require to make and program EVERYTHING on our own, no game mechanics already programed and ready to use and customize, no map editor, no character generator, no tilesets, no animations, no libraries of resources available, nothing but a bare-bone game engine which has to be filled with substance by our own limited means, imagine how you would have made Empty-66822 without all the resources available for RPG Maker that you did use to make your game? πŸ€”

As for what you desire for your next game, I honestly think that replayability is pointless because a game which grows repetitive is a game which grows tedious and boring like your restaurant's waiter minigame that we have to repeat 11 times to get all rewards and which got me genuinely annoyed because it is 11 times the exact same process without any variation to avoid to grow repetitive and tedious, I did NOT have fun repeating the exact same process 11 times because since it never evolves then one time is enough to know it all and the 10 other times are "already done that before, nothing new to discover". πŸ˜“

If you wish for players to enjoy keeping playing your game without getting bored then you must avoid to get repetitive and make sure to diversify the activities, you could easily make so much more from Empty-66822!

For example, and as I stated, the restaurant waiter's minigame is tedious because nothing happens during the job, the customers don't even react when you serve them, it all feels...empty. πŸ˜…

You could already replace that plain "Table is served." which spawns every time we serve an order by a custom reaction from each customer fitting their character.

Also, rather than making the service last for 10 orders, which is excruciatingly long when it is boring, it would be more fun to limit it to one minute with the goal of serving the most orders within a minute and the more we serve, the more we get rewarded, it would add the thrill of the time's limit and the challenge to serve the fastest possible to an otherwise tedious job just like the fishing minute at the lake in the prologue. πŸ˜‰

And as I said, before even starting a sequel, you could already make so much more from Empty-66822 which is really too much empty as the town is deserted while the restaurant and the bath house are full of diverse customers, it would be interesting to encounter each of these characters in the town and the bath house and restaurant would be the places where everyone gathers just like the doctor's assistant who is always in the restaurant but we also meet her in the hospital, we could meet each of the diverse customers in town as well, I mean I get it, the town has been invaded by hostile entities then the civil war between their worshipers and the resistants emptied the town, I got all that thanks to Mari FINALLY explaining the situation, HOWEVER if the bath house AND the restaurant are full of customers then what do all of these people do when they are NOT eating and drinking and bathing, hmm? We already know that one of them is the doctor's assistant at the hospital but what about everyone else? Who are they and what do they do in the town? See? That is why I tell you it would be interesting to encounter all of these characters in scripted events all around the town to make Empty-66822 feel...less empty. πŸ˜‰

Also, the town is full of buildings that we can't enter, which feels like a waste because each building that we see from the outside makes us curious "I wonder what is inside?" but that we can't enter and explore is a wasted opportunity to add one more map into the game and thus expand the game's world for further exploration and discovery, every building that we can't enter and explore is a waste of opportunities because who knows what is inside and what could happen if we explore, you could easily expand the world of Empty-66822 simply by adding one more map for each building in the town which would grant you new opportunities for diverse levels designs and events scripting to make Empty-66822 full of diversity, a world which offers many different places to explore and many different events to experience because your goal of making a game with replayability value is actually a goal of making a game that we can keep playing for a long time without growing bored of it and to fulfill this goal requires DIVERSITY, never repeat the same thing twice, make sure that your game is full of different things such as diverse characters with diverse appearances and diverse personalities, diverse maps to explore, experiment your levels designs with as many different tilesets as you can, diverse quests to accomplish to grant purposes to players, the more there are diverse and meaningful things to do in your town and the more your town is fun to explore and that is what you are actually aiming for, are you not? πŸ˜‰

Also the lack of character of OUR character is disheartening since it is no fun to play a character without a character who doesn't even speak and that we don't even see in our party screen whereas everyone else speaks, even the zombie who has the mouth tied speaks eventually but OUR character never speaks and has no personality, which makes us feel as if we are the most irrelevant person of the world since everyone has at least something to express but not us and every important character has their pictures but not us, there is no picture of us even though we are the protagonist, we don't even see ourselves in the party screen, we are an empty slot (I'm starting to understand why you named this game "Empty"... 😏).

As for our only companion, I mean Ann, I wish we could interact more with her because her presence in the party doesn't change anything in the game except the meeting with Mari, you didn't even grant her a sprite to follow us in the town (I already explained this issue previously, specifically the issue of the seemingly empty 2nd place in the party every time another person joins our party and follows us in 3rd position while the 2nd remains seemingly empty because undead Ann's sprite is missing.), I really wish we could interact with her more, for examples, I was disappointed that she didn't return the favor when we cleaned her, I would have appreciated that she cleaned us back and that she insisted on our cock obviously, that would have been an appreciable "Thank you", and the first thing that I did right after unbinding and bathing her was to go to the bed to sleep with her (and to fill our health bars) because I hoped to trigger a scene in bed with her in which she would show some initiative to show gratitude and affection as a result of caring for her and I was REALLY DISAPPOINTED that no scene triggered, I mean what is the point of having a party companion if we just walk around and fight together but never actually interact with each other? I really wish you would grant more substance to the main characters such as us who don't even have a name and Ann that the game never acknowledges her presence as if her presence is irrelevant to everything except at the very end and only to remove her from our party just when she FINALLY started speaking! 😟

Moreover, Ann is meaningful because she is our first love, she is our best friend's sister with who we shared our first kiss before everything happened, she is one of our last remaining pieces of our childhood, she is not a random generic meaningless stranger and therefore shouldn't be treated as such as you did! 😫

Also, make use of plugins to enhance and customize RPG Maker, I know you already used a few because I read your credits however I don't even know what they do to your game because I didn't notice any difference with a basic RPG Maker game whereas you could actually customize RPG Maker so much more than you did because one of the strengths of RPG Maker is that there are SO MANY plugins available to enhance and customize the game engine, here, how about these ones? πŸ˜‰

https://yanflyengineplugins.itch.io/yanfly-engine-plugins-full-collection

https://fallenangelolivia.itch.io/

https://atelieririna.itch.io/

https://arisusdollhouse.itch.io/

https://opheliaenigma.itch.io/commercial-licence-all-my-plugins

https://itch.io/c/1748149/-rpg-maker-mv-plugins

I just shared with you my 6 favorite plugins makers who make RPG Maker MV a BADASS game engine, just imagine everything you could make of RPG Maker MV with all of these plugins, all the enhancements and the customizations for your game! πŸ˜†

As I said, you don't need a new game (yet πŸ˜‰) to fulfill your wishes because Empty-66822 still has room for improvements and expanding, you barely started to build your town but your town is still empty, you still have to fulfill it with meaningful content before you abandon it to start a new town, what I mean is improve what you already started and earn experience doing so before you start something new from scratch with barely any more experience that you had at first and thus repeating the same mistakes again. πŸ˜‰

Thank you for answering to my messages, it feels gratifying. πŸ˜‰

You know, it's not as fun if you don't answer... πŸ˜…

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Welp. I'm sorry. My vacation started and I spent 90% of the time without internet. So, uh. I just forgot. oops. I'm sorry.

imagine how you would have made Empty-66822 without all the resources available for RPG Maker that you did use to make your game

Yep. Godot doesn't have anything but basic UI assets. But consequently there are no problems with other people's code and everything else either. I mean, a lot of times while working with rpgm I had problems using it for my needs, and I'm not a coder, so learning the original rpgm code wasn't an option for me. SO GODOT. Everything you do here, you actually know how it works, and because of that it's very easy to tweak something. EXAMPLE, UI. I wanted to change the UI in rpgm, and how to do it? I HAVE NO IDEA! But yeah, it's different with godot.

Here is a long wall of truthful text from you.

Yes. I completely agree. EMPTY-66822 has a lot of problems just at the gamedesign level. There are a ton of elements that just don't work (literally and figuratively).  I was pretty young and inexperienced (as if anything has changed except the word "young", haha) and so basically my workflow was: "I'll figure it out as I go along". That was a terrible mistake! But by the time I noticed where it was all going, it was a little too late to make any major changes (which really need to be done) because my free time started dwindling rapidly. So. I decided to just take it drag it to the end, whatever it took. The result. You can see...

OUR character never speaks and has no personality, which makes us feel as if we are the most irrelevant person of the world

Hihi. Yep. But it's just the way I like it, sorry. Can't help myself. 

As I said, you don't need a new game (yet πŸ˜‰) to fulfill your wishes because Empty-66822 still has room for improvements and expanding, you barely started to build your town but your town is still empty

Yeah. You're right.  Sometimes I have very sleepless nights. And on such nights, I think about how I could improve EMPTY-66822 (no kidding).... And what's the answer? Well... I really want to take combat and many other things out of the game. I can see myself going back to this game in the future and "remaking it" (lol), I have a concept on how to do that, but for now I'm afraid to even look at EMPTY-66822 again. Hmmm... Yes... You really got me thinking.

But well. Firstly I want to have some fun at put together demo for a new game. Then nothing (I HOPE, I WISH) will stop me from some "heavy adjustment" on EMPTY-66822.

Thanks.

I play many RPG Maker games which feature different UIs because they use pluggins and this is exactly what I told you: You barely scratched RPG Maker's potential because you barely made use of pluggins to improve and customize your game which is still a basic RPG Maker game when it could be so much more since it already features your originality and only needs improvements! Or, if there are so many things to improve that it would actually be simpler to remake the game from scratch, then you could do just that, you could consider Empty-66822 as only a draft, like a demo to learn to use RPG Maker rather than an actual game then learn from your mistakes to try better and remake the game better from scratch. I would be happy to play-test your progress and give you my feedback just as thoroughly as I already did to help guide you along the way to your improvement if you like? Did you actually browse the 6 pluggins makers that I shared with you already? Did you imagine everything you could do with their many pluggins, all the possibilities? πŸ˜‰

Oh, come on now! You completed this game just one year ago, you didn't lose your youth within one year, did you? πŸ˜…

My problem is the opposite of yours as you thought you would improvise as you go along, I have actually been (over)thinking for years about what to do and I barely started actually doing anything yet because I actually don't know how to start, I am better at improving along the way than starting from scratch, which is why I have been spending more of my time playing other people's games and sharing my ideas of how to improve them (which is rarely well received as their ego dictates them to NOT take advice and rely only onto themselves, preventing them from improving πŸ˜…) than actually making my own games which is my actual aim. πŸ˜… So you and me are the Yin and the Yang, someone who improvises and someone who thinks too much and doesn't actually do anything, how is that? πŸ˜…

You know what? You should watch the movie Time Out (the one in which Justin Timberlake plays the role of the protagonist), it might make you reconsider your perception of time if you are receptive to its message... πŸ˜‰

And I know of a spanish maxim that I like which says that Later is the road which leads to Never. 😏

And if you can't bring yourself to remake your game because you are afraid to even look at it again, then all the more reasons to ACTUALLY remake it to overcome your trauma so YOU CAN finally look at it with pride, damn it! πŸ˜‰πŸ‘

And you can count on my moral support, which is a blessing that not many people earned because most of people I tried to help improve rejected me because of their ego making them believe they need nobody as I explained so you are blessed to be open-minded to people wanting to help you improve as opposite to people who stagnate because they reject advice. 😼

That's what I'm afraid of actually because I witnessed many developers starting a new project while promising to improve their previous game "after" then never come back to it ever again because a new project leads to another new project which leads to another new project, etc etc... As wise spanish people say, Later is the road which leads to Never and they couldn't be more correct. 😼

You barely scratched RPG Maker's potential because you barely made use of pluggins to improve and customize your game which is still a basic RPG Maker game

Hmm. Maybe. But there are a lot of things I unfortunately can't do with plugins. Most of the time they are a temporary solution. I mean... eeh... It's very hard to explain. Example. Have you played Fear & Hunger 2: Termina? It has a BEAUTIFUL UI design. I look at it and think to myself: "Yeah. Great stuff!" And now I want to, at least, replicate it in my project. Let's set aside the artistic component and look only at the technical side. How to do this? Well. Turns out you need to know js and something about core code of rpgm. There is no plugin that makes it easy to customize the UI the way I really want. AND ON GODOT YOU JUST DO IT. So plugins are a great thing, but more often than not, it turns out that a plugin for a specific idea simply doesn't exist :(

Oh, come on now! You completed this game just one year ago, you didn't lose your youth within one year, did you?

Well. Then I started I was 22 or 21? Now I 26 years old. I'm almost ancient at this point. OF COURSE I'M JOKING, but yeah...

My problem is the opposite of yours as you thought you would improvise as you go along, I have actually been (over)thinking for years about what to do and I barely started actually doing anything yet because I actually don't know how to start, I am better at improving along the way than starting from scratch, which is why I have been spending more of my time playing other people's games and sharing my ideas of how to improve them (which is rarely well received as their ego dictates them to NOT take advice and rely only onto themselves, preventing them from improving πŸ˜…) than actually making my own games which is my actual aim.

Sounds not bad. Well, uh. Starting something is almost never easy. But. For me. I have an idea, a scene, if you will. And it keeps popping into my head over and over again. That first scene with the girl with no arms? It really occupied my head for almost 3 or 4 years before I just couldn't take it anymore and wanted to make it a reality. So that's pretty much where I started.
Look inside your head. Take a scene that you really like or can't get away from and start there.

And you can count on my moral support, which is a blessing that not many people earned because most of people I tried to help improve rejected me because of their ego making them believe they need nobody as I explained so you are blessed to be open-minded to people wanting to help you improve as opposite to people who stagnate because they reject advice.

Haha. Thank you. I really appreciate it. Well. People who create things tend to be on their own, it's true.

That's what I'm afraid of actually because I witnessed many developers starting a new project while promising to improve their previous game "after" then never come back to it ever again because a new project leads to another new project which leads to another new project.

Yeah. That's about as true as it gets. But I just can't help myself. I need a little refreshing. And that translates into working on a new "game". Like I said, I have some ideas for EMPTY, but for now, I don't think they're enough to start working on it. All I have in my head are thoughts of "I need to cut this out", but I still need to add something else too, hmm? There are parts of the game that I'm completely satisfied with, even if they don't look very good and completely amateurish. So focusing a bit more on those parts, cutting out what I find too tedious to balance and getting into satisfactory shape. And we can call it a day, I guess? I think it'll take a year? Or if I start cutting things hard, six months? But I don't want to cut too much, so a year?

So yeah. That's the way it is. Thanks for the responses. It's always nice to read sincere criticism or advice.

No, I didn't play a game as creepy as Fear & Hunger but I should have expected you to enjoy it since you ARE into creepy stuff. 😏

If there is no pluggin to make what you want then you can always reach out to pluggins makers to ask them nicely to make it. For example, Fallen Angel Olivia was asked to recreate Octopath Traveler's battle system into RPG Maker and she did it: https://itch.io/c/396379/octopack-battler-plugins-paid

And actually, since the GUI that you want comes from a RPG Maker game already, did you try to ask nicely to the game's maker to make a pluggin to replicate their GUI into other RPG Maker games? πŸ˜‰

How can you make whatever you want in Godot without knowing anything about programing? πŸ€”

Wait, it took you 3 years to make Empty-66822? 😲 And here I thought you rushed it to experiment with RPG Maker but didn't actually take time to make it properly... πŸ˜…

I think you played too many JRPGs whose protagonists are kids who pretend to be adults and actual adults are treated like ancient relics no more relevant. πŸ˜… This is actually one of my goals in my games, to make ACTUAL adults protagonists because I am sick of teenagers saving the world while still going at school and living with their parents, which I find plain ridiculous, this is a thing which will NOT happen in my games as I want my characters to be ACTUALLY credible!

I considered it too, I considered starting with the scenes that I had in mind even if I don't know how to start the story but I already know this would be a mistake because, as a player, I already played MANY games whose stories were developed in disorder and this ALWAYS results into inconsistencies which ruin the stories for me because their inconsistencies make them lose their credibility whereas credibility is the point of any story for it to be immersive because you can't immerse yourself into a story that you can't believe, that's why we have to start from the start in order to keep it consistent and believable and this is why I didn't start mines yet because I am overwhelmed with ideas but I don't know how to get started. πŸ˜…

That first scene with the girl with no arms? It really occupied my head for almost 3 or 4 years before I just couldn't take it anymore and wanted to make it a reality.

Well... I guess we are fortunate that you fulfilled your obsession into a virtual reality instead of actually ripping a girl's arms off since you were thinking about it for years... πŸ˜…

See? This happens every time a story is developed in disorder. You started yours in the bathroom with the disarmed girl without actually knowing how to lead the story to this scene and this is why everything which happens before this scene in your game is inconsistent because you added it AFTER and therefore you did not develop your story in a logical order which resulted into an inconsistent story, this is the mistake that I experienced too many times as a player and that I want to avoid in my own games which is why I need to figure out how to start my stories and develop them in a logical order.

Wait... You actually want to cut stuff out from your game? When it is already empty as it is? You actually need to ADD content, did you not pay attention to everything I suggested you so far? πŸ˜…

You know, some of my suggestions are actually easy and quick to make, which would allow you to already start improving your game and could motivate you to keep going once you are started. πŸ˜‰

Which are the parts of the game that you already are completely satisfied with? πŸ™‚

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ask nicely

Well. That's a good suggestion, but... It's really time consuming for another person to do something like that. And if it's for free...

My parents raised me in such a way that I feel very obligated to repay in some way if someone does something for me. It's very stressful for me to be in debt, even if this "debt" only in my head. That's why I prefer to pay for work. And that's where the problem comes in (among other problems). Let's say I requested a plugin, and it appeared in front of me in all its glory. And so. A few days pass and I find that I need another plugin or tweak to make. Do I have to ask for help again for FREE!? Just thinking about it makes me sick. It's hard to explain, but hopefully I've made my point.

Wait, it took you 3 years to make Empty-66822? 😲 And here I thought you rushed it to experiment with RPG Maker but didn't actually take time to make it properly... πŸ˜…



Hm. I think it more like 2 years. But yeah. Pretty long for this kind of game anyway. I was as inexperienced as a baby at the time. And a lot of things needed to be figured out... Actually not "a lot of things", more like "everything".

ACTUAL adults protagonists because I am sick of teenagers saving the world while still going at school and living with their parents, which I find plain ridiculous, this is a thing which will NOT happen in my games as I want my characters to be ACTUALLY credible!

Yeah, I know what you mean. I played Yakuza not too long ago, and it's really refreshing when a game isn't about high school kids. I'd love to see some Persona about an unemployed dude in his 30s, haha. I think that would be awesome.

I considered it too, I considered starting with the scenes that I had in mind even if I don't know how to start the story but I already know this would be a mistake because, as a player, I already played MANY games whose stories were developed in disorder and this ALWAYS results into inconsistencies which ruin the stories for me because their inconsistencies make them lose their credibility whereas credibility is the point of any story for it to be immersive because you can't immerse yourself into a story that you can't believe, that's why we have to start from the start in order to keep it consistent and believable and this is why I didn't start mines yet because I am overwhelmed with ideas but I don't know how to get started.



I understand. Well. First rule of storytelling. YOU have to like it, even if it's looks goofy. If even YOU aren't interested, who will be interested in it? I think maybe you're overthinking it a bit, but truth be told, there's very little room for overthinking in a personal matter like "story".... What I'm trying to say is that you should be happy with what you're doing. That's all I'm saying.

Oh. And as one alien man once said: ""Done" is better than "perfect"".

Well... I guess we are fortunate that you fulfilled your obsession into a virtual reality instead of actually ripping a girl's arms off since you were thinking about it for years...



Hahahahahahahahahahahahahahahahahahahaahahahhaahhahahahahaha. Thanks. It's not like a obsession, I think. But. Welp. Yep.

See? This happens every time a story is developed in disorder. You started yours in the bathroom with the disarmed girl without actually knowing how to lead the story to this scene and this is why everything which happens before this scene in your game is inconsistent because you added it AFTER and therefore you did not develop your story in a logical order which resulted into an inconsistent story, this is the mistake that I experienced too many times as a player and that I want to avoid in my own games which is why I need to figure out how to start my stories and develop them in a logical order.



Hmm. Maybe. But for me, it's more like I didn't pay enough thought to it because I was too preoccupied with the possibilities. But yeah. True.

Wait... You actually want to cut stuff out from your game? When it is already empty as it is? You actually need to ADD content, did you not pay attention to everything I suggested you so far?



Haha. Nah. The cuts have to be made. There are parts I wasn't sure about a few years ago and I don't know if I can do them properly right now. So it's best to shove them under the rug..... Of course, I plan to add something.

Which are the parts of the game that you already are completely satisfied with?

My grandfather was an painter and once told me, "Paintings are never finished, you're always working on them". I went to see him one day and he was "improving" a painting he had painted 20 years ago, haha.
There isn't one thing I'm completely satisfied with, and I don't think there ever will be.  But yes. There are some things I don't plan to change dramatically. For example, the story. It needs a lot of polishing and just more and more fleshing out, but I'm quite happy with how it plays out.

So. We'll see...

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Did I mention this would be free? Did you not see Fallen Angel Olivia's Octopath Traveler's battle system paid plugins? Of course every job deserves to be rewarded for the work done, especially if you specifically requested it, that's a given. πŸ˜‰

If you like and get along with a specific plugins maker, then you can hire them to make all of the plugins that you need for your game and pay them for everything at once instead of paying each plugin. πŸ˜‰

Also, since you like RPGs, this is a challenge to yourself to develop and use your charisma to convince other people to help you just like Tom Hall managed to convince Eidos Interactive to keep funding Anachronox even though Eidos was ruined because of having invested too much into Daikatana and was aware that Anachronox would NOT be profitable, they still made the unprofitable decision to keep funding Anachronox to the end all because of Tom Hall's charisma. Keep in mind something very important which is that RPGs are designed from how the real world works as in we evolve from our experiences the more we try things and intelligence and charisma opens all doors. πŸ˜‰

Yeah, you got your point across, you can't bear to depend on anyone but yourself, however keep in mind that rejecting offered generosity is just as selfish as ungratefully taking advantage of it because both are driven by untamed ego, never forget this. πŸ˜‰

So? Did you learn anything from making Empty-66822? Did it make you earn experience? Do you think you could make it better now? πŸ€”

This is why I eventually grew disgusted of japanese culture even though I have been an otaku for a decade because I eventually figured out that japanese culture is among the most hypocritical cultures in the world, they sell the opposite of what they actually are and do, conformist employed adults fantasize about independent extra-ordinary students as if life was over as soon as they graduate from school and becomes pointless after school life, they admire independent characters whereas they are the most conformist people in the world, porn is legal and is even the 2nd most lucrative industry in Japan yet actually showing genitals is prohibited, japanese people fantasize so much about helpless girls being raped that their hentai industry features almost exclusively rape porn, and as to be expected, Japan has the highest rate of rapes in the world, japanese society treats women like shit and they are taught to like it, japanese women never express pleasure in porns, they express only shame as if they were not allowed to enjoy themselves, only to be used by men, almost all hentai are about girls getting raped by tentacles and it is always the same unoriginal thing and not only in hentai, they pretend to be imaginative and creative however all that they produce is actually the same, being manga, anime or video-games, they all follow the same patterns, you already experienced a few japanese fictions then you actually experienced all because they actually have no imagination and endlessly repeat the same patterns again, again and again, moreover their society is all about S&M because all of their relationships revolve around dominating/submissive, they are clueless about fair relationships because their society is one of the most unfair in the world and yet, they are too busy fantasizing about the opposite of what they are than to actually fix the mess that their culture is, I genuinely grew sick of japanese culture and I can't stand it anymore even though I have been a clueless otaku for a decade until I eventually figured out they are hypocrites who sell the opposite of what they are and do, they trap people into their extra-ordinary matrix so people live into their fabulous matrix, don't see actual Japan and don't try to fix the mess that it actually is. πŸ˜’

I'd love to see some Persona about an unemployed dude in his 30s, haha. I think that would be awesome.

This is EXACTLY what I want to make! Well, not a Persona because I never played any of them and I think I made my disgust for japanese culture unmistakably clear already therefore there is no way in hell that I will inspire myself from anything japanese because there is actually not much good material to take from them as everything they make is the same and everything they make is hypocritical, I appreciate occidental fictions more partly for their actually credible characters and I actually want to make occidental JRPGs as in mature 2D RPGs which feature as much personality as JRPGs (but not as unoriginally stereotypical as them) as opposite to generic occidental RPGs and as much credibility as occidental fictions (except Gordon Freeman who is a scientist who behaves more like a Rambo than an Einstein 😏) as opposite to unrealistic childish japanese fantasies, I want to extract the best from both styles then balance them and add my own ideas to develop my own style. πŸ˜‰

First rule of games making that every good games makers know: You have to make a game that you would enjoy playing yourself. πŸ˜‰ This is the difference between people who want to be paid to make games and people who make games because they want to get paid. πŸ˜‰

I am not doing anything anymore currently and to be honest, I am more looking forward to help you make your game than making mine because you already started yours and it only requires improvements, which is far easier than starting from scratch as I struggled to start mine whereas I have already provided you with a complete plan to improve yours just by playing it and giving you a thorough feedback including suggestions to improve upon what you already made, didn't I? πŸ˜‰

Oh. And as one alien man once said: ""Done" is better than "perfect"".

Who is this alien man? I understand and I approve of what he said. πŸ™‚

No, it's not as if you were obsessed or anything, it merely occupied your mind for a few years until you couldn't take it anymore and had to make it happen to free yourself from this thought, this was definitely not an obsession... 😏

I see, your grandfather was perfectionist, I know too well this curse of never ever being satisfied of what we do because we can always improve it, Leonardo Da Vinci was burdened with this curse too because he said that he was never ever satisfied of anything he made because his hand was not at the level of his mind, which is why the greatest artists are never ever satisfied of what they make even though they are admired and they are admired specifically because they never stop improving their works and therefore produce the greatest works that people already satisfied of their works could never produce but this curse of perfectionism is an exhausting burden to wear, I can tell you that much. πŸ˜“

Erm... Are you aware that your whole story is contained within one single hidden scene of your game when Mari explains what is actually going on because the rest of your game is a mess which doesn't actually tell any story and I had no idea what was going on until Mari told the game's story? πŸ˜… I mean, I started as an ordinary high-schooler, living in my parents' ordinary house with my sister (who I still don't know if she is my big sister or my little sister since she is a generic sister without even an actual name πŸ˜…), going to school, playing games with my insufferable best friend (who was such an asshole to girls that I was expecting him to grow jealous of my popularity with girls because I respect them and eventually turn into an antagonist that I would enjoy beating up and humiliating 😏)  and blatantly hitting on his sister with who I understood I shared a mutual crush and with who we shared our first passionate kiss (which is why I was SOOOOO disappointed when I discovered that SHE was my companion all along that we never interacted with each other to resume where we left off before everything! 😫 But then again, it is not as if your game actually told a consistent story or anything. πŸ˜…), I met an alcoholic adult woman who treated me to diner into a restaurant, then one morning, I met my father for the first time when he came to me to request that I help him in our basement then the screen faded in black and when it displayed again, nothing made sense anymore (which is why I told you that everything in your game before the point when we meet L-412 is inconsistent 😟) because my ordinary basement had unexplainably turned into an underground facility out of nowhere so I climbed the stairs back up to figure out what was going on only to find that my house too had unexplainably changed and it was night even though it was bright morning when my father came into my room and my family was nowhere to be found even though they should be home at night, so I explored the mysterious underground facility which unexplainably replaced my basement, I read this memo from an anonymous company's employee:


So since this underground facility was full of sci-fi machinery including a sci-fi generator which didn't fit into the ordinary nowadays world where I lived up to this point, replaced my ordinary basement out of nowhere, and its own employees themselves had trouble recognizing their own facility and were puzzled, I theorized  that this underground facility came from another more advanced world because they were experimenting with multiverse theories and their experiments were distorting space, which is why the facility's employees struggled to recognize their own facility as some space seemed to come from nowhere, until their last experiment moved them from their original world into mine at the place of my basement and that all inconsistencies and anomalies that I was experiencing was because some parallel worlds were mixing up into a chaotic mess and this theory of mine ACTUALLY MADE SOME SENSE into your messy world so I stuck to it until disproven whereas the truth is that you made the abandoned house at night and underground facility BEFORE you made the inhabited house with an ordinary basement and you didn't pay attention to the fact that they did NOT fit together. Then I got stuck and I read the walkthrough because I had missed the screwdriver because you hided the way to it behind decoration and so I backtracked many times without finding it until I read the walkthrough then I FINALLY found the screwdriver that I needed to unlock "my house"'s bathroom door where I found an unconscious stranger woman without arms and since she was wearing a high-tech military suit, this confirmed my theory that another more advanced world collided with mine or so I thought. Upon touching her, she awakened, even though I am fairly certain that someone who had their arms ripped so violently that the room is full of blood could not survive but oh well, it's not as if everything up to this point made sense anyway so I ignored this one more illogical thing and got in with the game when she asked me who I was and how did I get here, which is what I wanted to ask HER since she was a STRANGER into MY house but since my character was a generic character without a personality and mute, I had to listen to her without answering anything nor asking anything, and since I couldn't answer her questions, she shrugged it off with a "Whatever" which should be the title of this game since it perfectly sums it up: "Whatever", it's not as if this game makes any sense anyway. 😏 Then she suggested that I "had to" help her get out of here and she was right because "choosing" to help her was actually my only option, which made me question why was it even presented like a choice if there was only one option. Then I returned to the underground facility which was now suddenly full of ghosts who came from nowhere just like the facility itself then I encountered my first boss battle which was against...a chair... And you know what? I am already exhausted summing up this game even though I barely started, my brain is already overloading and the whole game keep getting absurd and nonsensical until the only one scene in the whole game which makes some sense when Mari tells the whole game's story into a single dialogue because the rest of the game doesn't actually have a story and you claimed that the story is your favorite part of this game when it is almost nonexistent? πŸ˜… Oh boy, we'll see indeed... πŸ˜…

If you like and get along with a specific plugins maker, then you can hire them to make all of the plugins that you need for your game and pay them for everything at once instead of paying each plugin.

Yes. That's exactly how things should be done. But it requires careful planning. And the cost? Absolutely, it's $$$. I just don't have that much money to pay for everything. My job gives me about $300 a month, lol. Even for my country it's like very-very not good pretty small moneu. If I show a random girl on the street my paycheck, she'll do one of two things:
- Laugh

- Run and scream in terror.


Also, since you like RPGs, this is a challenge to yourself to develop and use your charisma to convince other people to help you

Yeah. Not a bad plan. You know that guy Airdorf with his FAITH? He manage to get a lot of help from other peoples. I listened his interview with wendigoon and Airdorf in his own words, was very fortunate that New Blood Publishing reached out to him. But unfortunately, this path is not for me. First: the first chapter of FAITH was already very good, so it's not surprising that he was quickly noticed. Second: I live in a non-English speaking country, plus... well, it's a long story. What I wanted to say is that relying on other people won't work for me, at least not right now. I try to do everything myself (except music, because it's very difficult for me and time-consuming). This allows me to work at my own pace, not worry about the financial side of development and just have fun. Yes, I think I can put together a small team of my fellow countrymen, but as practice shows, without income from the project, the "dream team" will quickly fall apart, because everyone has their own life and all that....

So I prefer to be on this wild ride alone.

however keep in mind that rejecting offered generosity is just as selfish as ungratefully taking advantage of it because both are driven by untamed ego, never forget this.

Hahahaha. Yeah. True. It's just really hard for me when I owe people, and they start expecting things from me....

So? Did you learn anything from making Empty-66822? Did it make you earn experience? Do you think you could make it better now?

Yep. I learned a few things, but it's really just a some basic stuff maybe.

As for Japanese culture... Well, the Japanese way of creating stories is very repetitive in nature. As for everything else, I've never been to Japan or interacted with Japanese people long enough. All my practical knowledge is limited to one person who was a teacher at a place I used to visit often. She was a lot of fun to talk to and generally be around. Japan has its problems, but that goes for my country as well as, unfortunately, any other country.

First rule of games making that every good games makers know: You have to make a game that you would enjoy playing yourself. πŸ˜‰ This is the difference between people who want to be paid to make games and people who make games because they want to get paid. πŸ˜‰

True. The sad thing is that I've barely played games for about a decade now. First I had severe depression that has now taken the form of "mild chronic inconvenience" due to academic problems, then several family tragedies happened almost one after another, and now (this is a thread for adult game, so I can say it clearly) my job is having sex with me on a 5/2 schedule for about $300, as I said above. So I WANT to make a game, that's for sure, but what kind of game do I want to play myself? I have no idea... It's been a long time since I've gotten excited about any games.

Hahaha. Well, the story does need some polishing. But I had planned from the beginning that the story would be... eehh... like... this? An incoherent mess, but it's mostly fine with me.

I'm sorry you had to sit through all this :(

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Nah, RPG Maker costs 100$ already, and the complete pack of Yanfly's plugins which includes countless plugins costs only 30$ and even less in sales times so you get my point? If you could buy RPG Maker then you can buy packs of plugins. πŸ˜‰

If I show a random girl on the street my dick, she'll do one of two things:
- Laugh
- Run and scream in terror.

Sorry, I couldn't help myself and I can't stop laughing my ribs off! 🀣

I never heard of the people and the things you mentioned, care to explain? 😏

I will quote a movie about optimism which has been my favorite movie ever for a time: "Two wolves are fighting each other. One is optimistic and hopeful whereas the other is pessimistic and desperate. Which one will defeat the other? The one that you choose to feed." πŸ˜‰

Neither do I and yet we are speaking english, you made your game in english and I will make my games in english, because there is no such thing as a non-english speaking country as explained there 😏:

Either you buy what you need from people during development so you don't have to share your income with them when you sell your games either you put together a small team dedicated to making games together and then you don't need to pay them during development because you will share income fairly among the team when you sell your games. πŸ˜‰

Yeah, I got you, you can't bear to owe anything to anyone, you hold onto your independence for dear life, which I can respect, however remain careful to not turn self-centered either as I warned you, remain open to others because we are all parts of the same world, that's one more thing that you should never forget, trust me. πŸ˜‰

So? What are the basics that you learned from making Empty-66822?

True, everyone has their own flaws, however not everyone is equally flawed and Japan is so much flawed that it is astonishing that it even functions at all as this self-destructing culture should already have collapsed.

The sad thing is that I've barely played games for about a decade now.

And this is your worst mistake because you basically forgot why you wanted to make games in the first place because you forgot that you are a player before being a games-maker, you should NEVER stop playing games even while you are developing your own because you should NEVER forget why you love games to begin with!

Here, play this to take a break from your issues and to remind yourself why you love games, this is the game that I am currently playing because playing your game reminded me of it since I already played it a few years ago and I have been ITCHING to share it with you and I held back because I didn't want to influence you with another game but you know what? CURSE IT because you NEED to remind yourself that you are a player before being a games-maker so here you go, take it and play it!πŸ˜‰ https://hopeful-dreamer.itch.io/titans-of-illumia

And I'm gonna gift you my favorite RPG Maker game so far as well and since I bought it for you, as in I spent some of my limited money just to gift this game to you, then you owe me to play and enjoy it as I wish, to repay your imposed debt to me because you can't stand to owe anything to anyone, can you? I got you as I told you so now you have to play and enjoy my gift as you owe it to me. πŸ˜ΌπŸ˜‰

There you go, you already got 2 games to play and there is only 1 thing left for you to do now: Enjoy them! πŸ˜‰

Wait, your job is having sex with you on fixed hours and you get paid a fixed monthly salary? Do you have a boss who pays you to masturbate? Are you a cam-sex-worker or something? πŸ€”

You have no idea which kind of games you want to play? Then how about which games did you enjoy the most playing? πŸ˜‰

And since it has been a long time since you got excited about any games then which games did get you excited in the past?

Reality disappointed your expectations and you have grown sour and pessimistic, always assuming that everything can only disappoint you and therefore that nothing is worth your attention and your time. Then under these conditions, things can only exceed your expectations since you always expect the worst from everything, nothing can disappoint you anymore, then you are under the conditions to appreciate everything and you only need to try things now. Depression doesn't make everything awful, it only makes you expect only awful things and all that it takes to defeat this mental prison is to not expect anything at all and take things as they come.πŸ˜‰

Then you don't actually want to tell any story if all that you want to tell is "an incoherent mess". What is even the point? πŸ€”

But hey, tell you what, since you actually want to make an incoherent mess, then how about using my theory of alternate realities mixing up together into an incoherent mess that I came up with while playing your game for me to make some sense into your incoherent mess, which would let you make the incoherent mess that you want to make and actually justify it with a story which actually makes some sense? And if you are more into dark fantasy than science-fiction then you could just adapt my original scientific theory of multiverse experiments going wrong with a dark ritual to summon an eldritch entity from another realm which connected parallel realms together and they are mixing up into a chaotic mess and there you go, that works as well so how about it? πŸ˜‰