ask nicely
Well. That's a good suggestion, but... It's really time consuming for another person to do something like that. And if it's for free...
My parents raised me in such a way that I feel very obligated to repay in some way if someone does something for me. It's very stressful for me to be in debt, even if this "debt" only in my head. That's why I prefer to pay for work. And that's where the problem comes in (among other problems). Let's say I requested a plugin, and it appeared in front of me in all its glory. And so. A few days pass and I find that I need another plugin or tweak to make. Do I have to ask for help again for FREE!? Just thinking about it makes me sick. It's hard to explain, but hopefully I've made my point.
Wait, it took you 3 years to make Empty-66822? π² And here I thought you rushed it to experiment with RPG Maker but didn't actually take time to make it properly... π
Hm. I think it more like 2 years. But yeah. Pretty long for this kind of game anyway. I was as inexperienced as a baby at the time. And a lot of things needed to be figured out... Actually not "a lot of things", more like "everything".
ACTUAL adults protagonists because I am sick of teenagers saving the world while still going at school and living with their parents, which I find plain ridiculous, this is a thing which will NOT happen in my games as I want my characters to be ACTUALLY credible!
Yeah, I know what you mean. I played Yakuza not too long ago, and it's really refreshing when a game isn't about high school kids. I'd love to see some Persona about an unemployed dude in his 30s, haha. I think that would be awesome.
I considered it too, I considered starting with the scenes that I had in mind even if I don't know how to start the story but I already know this would be a mistake because, as a player, I already played MANY games whose stories were developed in disorder and this ALWAYS results into inconsistencies which ruin the stories for me because their inconsistencies make them lose their credibility whereas credibility is the point of any story for it to be immersive because you can't immerse yourself into a story that you can't believe, that's why we have to start from the start in order to keep it consistent and believable and this is why I didn't start mines yet because I am overwhelmed with ideas but I don't know how to get started.
I understand. Well. First rule of storytelling. YOU have to like it, even if it's looks goofy. If even YOU aren't interested, who will be interested in it? I think maybe you're overthinking it a bit, but truth be told, there's very little room for overthinking in a personal matter like "story".... What I'm trying to say is that you should be happy with what you're doing. That's all I'm saying.
Oh. And as one alien man once said: ""Done" is better than "perfect"".
Well... I guess we are fortunate that you fulfilled your obsession into a virtual reality instead of actually ripping a girl's arms off since you were thinking about it for years...
Hahahahahahahahahahahahahahahahahahahaahahahhaahhahahahahaha. Thanks. It's not like a obsession, I think. But. Welp. Yep.
See? This happens every time a story is developed in disorder. You started yours in the bathroom with the disarmed girl without actually knowing how to lead the story to this scene and this is why everything which happens before this scene in your game is inconsistent because you added it AFTER and therefore you did not develop your story in a logical order which resulted into an inconsistent story, this is the mistake that I experienced too many times as a player and that I want to avoid in my own games which is why I need to figure out how to start my stories and develop them in a logical order.
Hmm. Maybe. But for me, it's more like I didn't pay enough thought to it because I was too preoccupied with the possibilities. But yeah. True.
Wait... You actually want to cut stuff out from your game? When it is already empty as it is? You actually need to ADD content, did you not pay attention to everything I suggested you so far?
Haha. Nah. The cuts have to be made. There are parts I wasn't sure about a few years ago and I don't know if I can do them properly right now. So it's best to shove them under the rug..... Of course, I plan to add something.
Which are the parts of the game that you already are completely satisfied with?
My grandfather was an painter and once told me, "Paintings are never finished, you're always working on them". I went to see him one day and he was "improving" a painting he had painted 20 years ago, haha.
There isn't one thing I'm completely satisfied with, and I don't think there ever will be. But yes. There are some things I don't plan to change dramatically. For example, the story. It needs a lot of polishing and just more and more fleshing out, but I'm quite happy with how it plays out.
So. We'll see...