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(+1)

Cute and clean take on our gremlin! A classic formula that reminds me of my old days playing the likes of Banjo-Kazooie and friends. Took me a second to figure out you could run with right-click, would be good to have a prompt somewhere for that... simple as it is, I love how silly she looks when she runs too!

Some of the rock hitboxes are a little odd (I managed to clip inside of a rock and then burst out of it like a certain moai kyun, which was sick). I found you could use the dirt part of the dirt-grass terrain and the rock mesh chunks after-break to gain some sweet movement tech! I did dig the little tune, and Shiori's rather funky note to Nerissa about the new entries and the MocoJohn. Beyond that though, I was wishing for more from a gameplay perspective after some time chasing down rocks... I feel like there is a good amount you could do to amp up the player factor!

I also really liked the movement control, I thought it was snappy and responsive, and gives the player a bit of a skill curve if they're looking to optimize their moves. Could definitely picture you building a whole series of levels about chasing the Advent gang down with this base! In all, a solid effort for a staple level concept and core -- thank you for submitting! 🙇‍♂️

(+1)

Thank you for the feedback. There is a lot of room for improvement, and I plan to make some enhancements after the jam. The current state of the game is quite bare-bones, and a lot of interesting feedback can be applied. Thank you again for organizing the jam. I'm also looking forward to the next one.  :)

better be there >:D