A decent base for a hybrid roguelite-style game! It is decently heavy and unoptimized, as initial UE projects tend to be... could instantly tell it was a UE game with an asset pack when you first showed clips of it LOL; for better or for worse (both!). It's good that you built some mechanics on top of the JRPG template so it wasn't just a straight-pull! I also enjoyed the multiple endings that you weaved into the spec. I also liked seeing that you got engagement on social media for it, as naturally folks were impressed by its looks!
I do enjoy the camera system! I also like combat system base, since it harkens to classics -- but that also works against you, because the formula for doing so and for playing as characters is pretty battle-tested... was having a similar discussion w/ Sel about a related game concept! What this means is, as a player here after a few combats and run-arounds, I was starting to lose that initial wow factor; since naturally the game is missing distinctive elements that are able to differentiate a game like this from its peers. (as you think about this, one great note in this direction I got in other discussions was, "you can't rely solely on the characters anymore!"... sound advice!)
Not that that's an issue of course, if you're able to build a unique experience that stands out from the other JRPG types! That does require some sort of gameplay mechanic that I think is missing... fortunately I think there is plenty you could do to design that. The others covered the range of bugs I saw, didn't try too hard to break it 😉
Having this third-person walkable element in a similar style to Granblue Fantasy is a great start, and I can definitely see the potential to build out a unique progression that lets you scaffold on top of the saturated "play with characters" base otherwise... I'm glad you were able to push through and cook this up in time! Thank you for submitting 🙇♂️