Super solid with the game mechanics! Was super fun launching myself and running on walls!
Unfortunately couldn't figure out how to get past the first big jump. Maybe I had to kill all the stains to get a double jump crystal or something?
More check points would be nice too
Newbhope
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Beat it after a couple of tries!
It was funny bouncing off the Ruzader's 😂
List of improvements if you haven't already thought of them and if you want to continue expanding on this:
- Hitting Esc restarting the game without a confirmation prompt may cause some players issues
- A victory screen would be nice!
- Adding game "juice" will go a long way. Just ways to make the game exciting https://www.reddit.com/r/gamedesign/comments/198fctp/good_examples_of_game_juice...
- And as always, more hololive references will always be good, especially for a hololive fan game
Thank you!!
Yeah, I've started playing Honkai Star Rail recently, and I was surprised by how much I was enjoying it. If I did decide to keep developing a turn based rpg, making changes that would make it more dynamic would make the game more fun.
And yeah not solely relying on the characters is good advice.
Thanks again for organizing!
Thanks for playing!!
Oh interesting. Next time I'll add an options menu for vsync and other settings.
Yeah... The framework originally only supported 4 members, and then I hacked in another slot without changing much else
Had to also shove in the "rogue like" element for the theme. The middle button actually doesn't do anything 😫. While the other 2 give voice lines at least.
I initially thought using items in battle would be too strong, but it seems like it'd be better to be able to
Ah yeah, being able to enjoy the post game fights would be nice...
Oh man that Fuwawa bug 😭. I had problems when they would soft lock the game too
So that single level was actually most of the file size 😅. Just checked and the lighting alone took up 768MB. I'll definitely look into ways to reduce that. Other big offenders were 4k textures and a lot of duplicated animations.
But yeah could've used a lot more of the map to make the most of that environment. I didn't really have an easy way to downscale it unfortunately.
Thank you for all the work reviewing!
Thanks for playing!
Yeah a lot of issues that I wanted to address.
- I've been playing a good amount of Honkai Star Rail recently, and I'd like to do something similar for the camera
- For the music, I guess it'd make sense to have separate overworld and battle music while keeping the Justice theme change part way in. Or maybe a track that feeds into the first one? Not too sure
Glad you found the not so hidden dancing Calli 😂
Really cool idea!
Got the bad end after the 7 days, but I'll try for the good end another time. Also got the 1st bad end from interrupting Ina.
I wasn't too sure if putting in words that didn't make the box gray was valid or not. I'd assume not.
It was pretty interesting trying to figure everything out though!
I like the sparkling stars animation on Ina a lot haha