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(+1)

I actually like the gameplay concept in this one, but I think it's just way too fast-paced and a bit too clunky in its current form.

It felt like everytime I had managed to focus and get one customer their order, another two had entered the store. I also think the ability to click on customers to show them on the clipboard would be a great QOL addition. I also would've preferred a larger and more "clicky" UI for selecting the items, like some sound effect play for adding/removing items. I guess I just felt it was missing feedback.

I did like the little graphics and the mouth sound effects for everything to indicate the customers desires.

All in all a neat idea, nice art and sound, but the pacing and controls need some work. For a first time jam though this was a pretty good start. Good job!

(+1)

Thank you for the feedback! I think rebalancing the pacing and difficulty would have helped a lot, but we ran out of time to play test. We also did have a slate of QOL features, like clicking the customer to make it easier to navigate the clipboard was in our original list.

However, we ended up ditching that idea to just force the player to frantically flip through the pages in the spirit of SBIG. In hindsight, I think that may not have been a good decision since the clunkiness doesn't add to the game in anyway.