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Thank you! yeah the audio was super rushed because i had one less day than I thought so i just threw some things together in a couple minutes lol.

The perspective definitely needs some polish and I was considering taking out the jump but then I just never remembered to actually do it. It was part of a template for movement that I modified for my own needs, at one point I thought maybe I'd use the jump but never did.

So if you try, you can outrun the wasps, and at the point you're talking about I hoped the player would just go for broke and run for it. The next screen over from the six wasps is where the end is and there's a bit of mech action ;) I wanted to stick in a checkpoint system, but the way I had the game set up and with my current skill set I couldn't think of how to do one before submission time.

Honestly I just had some wasp assets and wanted to use them so I used them for the enemies. The mechs play a bit more of a background part, but they're in the game at least lol

Hmmm, yes ofc i tried running, but would always die instantly the next screen? Not 100% why.

Yeah there are cars that sort of block your movement that are in a blind spot between screens, so if you are stopped for even a second they tend to get you. Positioning of the cars in relation to the screens needs some polish as well lol