Interesting concept, the style is neat, but i feel like the movement speed is a bit fast, especialy for a mech moving. (Maybe it’s just the missing animation, that it feels like im slithering around on ice). That also makes the enemies get to you very quickly, so it feels a bit like you are just randomly moving around shooting, becaues it’s way to fast paced to think about it strategically. The first time i also fell of the map on the borders and get stuck there and needed to restart.
A major annoyance was the reload sound. It’s mostly 2 sounds, who sound very similar, and whenever i hear the first one i thought i had already finished reloading, but in fact i did just start. I think the reload finished sound needs to be alot more prominent and distinct from the starting sound, because it is my “go” signal to shoot. In contrast to that, the little suicied bots where very well done, they where good to hear so you could react to them.
Another issue was the turrets on the side, their hitboxs where very akward. As i finished the waves in Stage 2 i was confused why it didn’t, because i tried to shot at them but nothing happend. As i later figured out i just have to stand at a certain position that they get hit. But the hit indicator for them shoud be way stronger, especially because they are very dark and hard to see, so i need some feedback from where i can actually hit them.
Also the text background was not there for some reason, so i had black text on black background, so couldn’t read anything.