Thank you for the feedback.
We had no one on the team with any animation experience, and our 3d character modeller fell sick halfway through the project. So the method we came up with was just to have it sliding around and use an effect to imply it was "skating" like mechs in Armoured Core. It's also the reason that we kept it fast, as we felt it would look weird if the mechs were all just slowly sliding around the map.
Thanks for letting us know there's still issues with the map borders, I had thought we'd ironed that all out, but there must still be some gaps in the invisible wall we haven't found yet, so we'll go over that again.
For the reload, we had planned to have a visual indicator for reloading, as I agree that just using the sounds isn't quite as clear as it should be. Sadly, this feature got cut due to time constraints, but we'll try to add it in post jam.
I'll increase the turret's hitbox as right now it only covers the centre gun part of the turret and not the base. From a top-down view, I can get how this would look wrong and like your shots are missing, as the turret would look larger than it really is. It is programmed to flash red, but with the point light on the bullets being yellow it kind of becomes hard to see it flash, so I think we might try adding a spotlight above the turrets.
As for the text box not appearing, could you tell us what scene this happened in, as we've been unable to replicate this bug?
Again, thanks for all of your feedback, it's super helpful when it comes to improving on our game and game development skills.