Loved the concept! The game was great overall. It was a fun idea that was executed well. The mech design was also great too. The mech felt pretty weighty so it felt like you had to do things with intent, and I liked that. I do want to note that despite beating the hard CPU, I never fully understood how drifting worked, mostly due to it just randomly stopping out of nowhere and forcing me to correct a lot. Still fun either way and one of the best entries I've played so far!
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Thank you for your review ! The feeling of weight of the mech was definitely intended, as I made it slip while turning to simulate the momentum !
Congrats on beating the hard CPU ! Only a few people can brag about that !
As for the drift stopping, it may be caused by the tightness of the track ! There are multiples colliders on the feet and the hand of the mech, that checks if they still are on the track and if not, stops the drift ! That may be a bit counter intuitive but you actually need to stay mostly in the center of the track to turn tight !