The vibe of them game was great the sound, and environment was pretty good. With time constraints consider it was a complete experience. The short fall was just game play I didn't feel very enthusiastic playing just lighting fires seem a little on the dull side and the crystals that came flying felt like they had little impact. Creating a clear understanding for the player on how to interact with the crystals would help. Having a corrupting effect happen on the player the more they were hit by them would be cool.