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(+2)

Beautiful entry, especially for the short time! Love the graphics, puzzle design, music. Also those little details like different step sounds depending on the surface you're walking on   :3
Good job! 

(+1)

Thanks so much!

Me and Wispy both were a bit baffled ourselves by how much we managed to implement in the short time period.
I think the reason mainly was sticking to what we knew during the creation of the game..
And most importantly, in the very beginning we had a small briefing where we discussed what the concept should be (Hunting relics to complete a ritual, that allows us to fight a boss) And step 2 of the concept briefing was about scoping (Considering the time constraint, we should keep the amount of relics to just 2, and one boss), nothing more, nothing less.
That way we could focus on the production close to 100% and get the pieces needed together.
I myself must say, I'm impressed by how efficient Wispy is, a big thanks to her!

This jam was an absolute blast!

<3

Yes, you did very well! I'm impressed! (I should take a leaf out of your book too - I usually work solo and have <1 day due to not having much weekend time to dedicate to jamming, and sometimes I overdo the concept) XD

Thank you! I'm glad to hear you liked the ideas and design! I love games that have a bit of everything (puzzle, action, story, etc.) and while we didn't get to have toooo much of each I'm glad you liked the idea of it. Big thanks to Pedry too for implementing all my little audio requests like the footsteps and the torch volume as you get farther and closer.

Definitely!! 
Yeah, those little details just add so much to the polish - simple idea, yet very effective~ ^_^