Thanks so much!
Me and Wispy both were a bit baffled ourselves by how much we managed to implement in the short time period.
I think the reason mainly was sticking to what we knew during the creation of the game..
And most importantly, in the very beginning we had a small briefing where we discussed what the concept should be (Hunting relics to complete a ritual, that allows us to fight a boss) And step 2 of the concept briefing was about scoping (Considering the time constraint, we should keep the amount of relics to just 2, and one boss), nothing more, nothing less.
That way we could focus on the production close to 100% and get the pieces needed together.
I myself must say, I'm impressed by how efficient Wispy is, a big thanks to her!
This jam was an absolute blast!