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I am really fond of the shadow mechanic in this one. Seemed like a pretty complete concept. The only glaring issue was the camera movement making sprites jitter. Other than that, I had a blast.

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Thanks for playing, I’m happy to hear that you liked the shadow mechanic from the game! And yes, the camera smoothing making sprites jitter is a problem that just persists throughout all of my games so I will highly consider trying to put an end to it in my future games!

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Not sure if you are using Godot. If you are try switching "Process Callback" to physics on your camera and see if that works

I am using Godot, and I just tried switching Process Callback to physics, but I still see those jitters unfortunately :(

Hopefully I can find some other solution that will fix it, it’s probably related to issues with the Tilemap and me using pixel art.