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The controls don't feel good and the perspective is weird. Sometime I don't know if I will land on a branch or fall through it, there is no real indicator. The choice of a 3D world with a 2D gameplay could be fun but you need to make the platforms obvious for the player.

And each time I start a dialogue, it loop forever and I have to reload the page and start over without talking.

The gaphics looks good. It's a good start made in 48h, with some more work it could be a good game.

Thank you for the feedback!
We wished we had an extra day to work on this as we didn't test our game till hours before the jam ended. Which of course is bad practice. I feel like we could have resolved many of these problems if we had more time. There were ways we could have used our time more efficiently during the jam, but that's all in hindsight. Each member put a ton of hours into this project and I'm grateful for that.