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The Rot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MOOD | #118 | 2.100 | 2.300 |
THEME | #118 | 2.282 | 2.500 |
AUDIO | #119 | 2.100 | 2.300 |
HUMOR | #130 | 1.552 | 1.700 |
INNOVATION | #136 | 1.826 | 2.000 |
GRAPHICS | #147 | 2.008 | 2.200 |
ENJOYMENT | #148 | 1.734 | 1.900 |
OVERALL | #150 | 1.826 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I thought that the visuals were pretty neat but I ran into a few problems. I was stuck in an endless dialogue loop. And the jumps were too floaty while the side-to-side movement was slow. I don't know if the performance issue was on the browser or not but I liked the was the tree looked!
-R
Thanks for the feedback!
The infinite dialogue was a last-minute bug I couldn't fix. Very unfortunate that it happened and we're currently trying to solve the problem so that you all can experience the narrative. Thank you for your feedback on the movement, we'll adjust it accordingly for the next version. We're also glad that you enjoyed the visuals of the game!
Dialouge repeats, artstyle is unique and i liked the music, keep working and improving!
Thanks for the support and playing our game!
Seems like all of the dialogues were looping and I couldn't exit them. The parkour is nice but the movement is a bit slow
Thanks for playing!
The looping dialogue was an unfortunate last-minute bug I couldn't fix in time. However, I'm glad you enjoyed the parkour even if it was a tad bit slow.
To be honest I couldn’t play it I got stuck in an endless dialogue loop at the start. Thought it was just super long when I realised it was just looping. Shame as im presuming there is a pretty cool game in here past the bug I just couldn’t get to.
Thanks for trying out our game.
The never-ending dialogue was an unfortunate last-minute bug. When testing the game in Unity there were no problems at all, but the bug occurred after building the game. We're currently trying to fix the bug so that people will be able to read the narrative in our game.
The controls don't feel good and the perspective is weird. Sometime I don't know if I will land on a branch or fall through it, there is no real indicator. The choice of a 3D world with a 2D gameplay could be fun but you need to make the platforms obvious for the player.
And each time I start a dialogue, it loop forever and I have to reload the page and start over without talking.
The gaphics looks good. It's a good start made in 48h, with some more work it could be a good game.
Thank you for the feedback!
We wished we had an extra day to work on this as we didn't test our game till hours before the jam ended. Which of course is bad practice. I feel like we could have resolved many of these problems if we had more time. There were ways we could have used our time more efficiently during the jam, but that's all in hindsight. Each member put a ton of hours into this project and I'm grateful for that.