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a very nice concept,

I like the fact that the game makes you plan ahead, however I found it a bit frustrating that there is no way of knowing that some plants will be staying there longer than the others and I had to restart a couple of times because of that

the second half of the game is prone to sequence breaking I'm afraid (or at least I think so, I passed a few of the later levels with some seeds still left, and I passed level 7 without ever going to the right side), however, I don't really imagine the horror of designing puzzles for a jam game, and I gotta say, the first half is very solid

good job on this one!

(1 edit) (+1)

thanks for the kind words! i was the puzzle designer for us and yeah, it was a terrible time trying to brainstorm that many puzzles, we totally could have gotten away with a few less- 8 was way too ambitious in hindsight. and then we ended up forgetting to put a single thorn block down which completely messed up level 7! lesson learned though, puzzle games are ROUGH for jams lol. but the need for a better tutorial and a bit more clarity on plant timers is noted, thank you for the feedback! we thought that the amount of leaves on the flowers would be enough, but better clarity on that front is top priority for future development

-x