Really cool game! I feel this had a clear scope that allowed for many creative cards, and I like the use of events and enemies.
I don't think a full on tutorial is necessary, but I do think indicators might be when starting out; what the numbers mean on cards and tiles, hover pop-ups with names for the resources counters, and how the 'decay health' for different tiles would've been helpful. Kind of explaining the obvious, but once you know that, the UI/UX is very navigable
I enjoyed playing after learning the rules! I started by just using matching cards to tile decay rates. Then rolled many forest tiles, so i could win in 6 turns with mushroom spores hehe ^^' I'd want to play longer to experiment and strategize with other cards. Also figure out nutrient optimization, adapting around events, and when to focus on defense
I don't know whether it was intended to have resources go negative, but that happened depending on what I picked early, which meant for several turns I couldn't move, but might've been a skill issue with resource allocation.
Long post, but overall I'm really impressed with the work, in a short span too. Mostly trying to engage with it as someone who's new to strategy games but wants to learn more. I'm curious how you approached balancing or playstyles when creating this?
Also I don't know if you also did the soundtrack, but it is really relaxing and fits, kinda reminds me of ESO