Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Loved the concept.


The timer felt a bit aggressive, maybe slowing time in the UI?

But I think most of it was fighting with the mouse.
Game was hard to get into because I'm on a three monitor setup and the cursor went wild.

Aside from the technical issue it was a cool game and I got a laugh at the take on "change".



Appreciate the comment. I debated about the time but wanted to stick to a quick playtime for the jam, which it why it was about 5 minutes. I definitely should have paused time in the UI; what's funny is I think that was how it initially worked but I updated the clock and kept it running.  Thanks for trying it!

(+1)

Aha, playtesting and user feedback is such a huge part of it.
Still that's half the fun of a game jam, no time to second guess yourself, just throw an idea at the wall and make it stick!