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Appreciate the comment. I debated about the time but wanted to stick to a quick playtime for the jam, which it why it was about 5 minutes. I definitely should have paused time in the UI; what's funny is I think that was how it initially worked but I updated the clock and kept it running.  Thanks for trying it!

(+1)

Aha, playtesting and user feedback is such a huge part of it.
Still that's half the fun of a game jam, no time to second guess yourself, just throw an idea at the wall and make it stick!