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(+1)

I can hardly believe I won, the white monkey before the boss has killed me so many times. Anyway, this is definitely outstanding in terms of gameplay. It made me keep retrying but not in a forced way, I wanted to see all the monkeys there are, but also to get good at this novel and fun yet unfair gameplay. Sound&graphics are great too (and I don't think you can draw a better primate at this resolution and scale), if only lacking a bit in terms of authenticity.

And, I can see the symbolism behind throwing bananas into the light, for we must all strive to... Oh, it's about redistributing hoarded bananas? Hmm, ok, fair enough.

Haha, yeah that white monkey could have definitely used a few more balance passes.  Glad you had an amusing time playing through it all, I tried to make the most of what I could within the time frame I had. At some point I definitely went into the whole "Oh crap I need to submit this" mode and tried to clean up as much as possible.

I'm very new to doing anything within this resolution, what were the bits that were lacking in terms of authenticity? Thanks again though for playing and I appreciate the feedback! 

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Everyone has their own understanding of authenticity so don't take anything I say for granted, and I could be wrong. There is some modern feel here like transparency in the background (or I only imagine that's what it was), and I think that movements of objects were smooth (not locked to pixel grid) but I could be hallucinating and who cares anyway.

Oh I see, that's fair. I didn't take away from anything I read that there couldn't be more "modern" bits.  My only understanding from the jam page was to make sure that it was 64x64 resolution but I can see how those other things could play into the authenticity.  Thanks for the explanation and everything, I'll definitely keep that in mind going forward and for the next jam!

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Well, there is a part that say "...some people see it as a hard rule where if your game isn't perfectly 64x64 or less, or has sub-pixels going on..." - entirely subjective, but idk how else to rate, otherwise it would be auto 5 stars for everyone.

Ha, also fair. I completely missed that part. I think I usually have just been grading it with how creatively or interestingly people designed within that restriction. I can absolutely see why they added that the authenticity section was the most subjective. Thanks again for the heads up though!