Neat idea, the politics theming is an interesting way to interpret slither.io. Would have liked to see even more months introducing different mechanics, as the only new mechanic compared to slither.io was the ideas you're meant not to eat
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Well, also the upgrades and the AI-controlled snakes. My original vision was more about min-maxing your position in the polls, but I toned that down because I didn't think it would appeal to people as much.
But yeah, for me game jams are about working on mechanics that are new-to-me, rather than trying to come up with completely original ideas. I was really interested in working on the mechanics of the snake, and that was what motivated me to give up an entire weekend making a game 6 people will play.