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Hazelstorm

57
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28
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A member registered Aug 21, 2016 · View creator page →

Creator of

Recent community posts

I'm glad you like it!

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Impressive! I've been working on making every upgrade card feel equally powerful, as right now you can just break the game with card draw + transmute

:)

Thanks!

I'm happy you like Garden Solitaire, it was a lot of fun to design it :)

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Thanks, glad you liked it! We were originally working in Godot 4.3 .NET which does not support web builds, and unfortunately there wasn't enough time to port it to Godot 4.3 before the jam deadline. A web build will be coming after the jam is over! :)

Thanks, I like your game's mechanics too!

Thanks! Glad you like it :D we didn't have enough time to add sound effects during the jam unfortunately!!!

I've recieved this feedback a few times, and it's in the works for the post-jam update

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I don't think the tone of my first message came out right, I think your game is good! Was just trying to give some suggestions/feedback

Super interesting idea for a turn-based tactics game! I love the idea that you have to move all your units in the same way, it feels very dance-like. My only criticism is that the game is quite easy due to the swap move being really overpowered. Any dancer who is being attacked can just swap with an enemy and either cause the attack to miss completely or hit a different enemy instead. I was able to protect all my dancers and kill most of the enemies every turn using only 2 actions. I might be misunderstanding phase 5 but there were many times when my dancers didn't kill an enemy when I thought they were supposed to. The graphics are very nice. Overall, amazing entry!

hello, go rate my game :)

Also, great emergent interactions! Love a good AME-like

Everyone thought it

Ha, I've had this idea for a sokoban in the past, cool to see someone actually do it! My only criticism in the context of the jam is that the game lingers too long on basic sokoban puzzles before introducing the core mechanic :P

Thanks, you too!! 

Thanks for the compliments! In a game with so many moving parts, it's important to have absolute clarity on what everything does :) 

The health bar is below your character in the top-left of the screen

Very polished game, nice touch that bigger pellets are more effective! I had to look at the itch page to understand how to feed the fish properly. I like the concept but I think it could do with more mechanics appearing as you progress

this is already a board game :P
https://boardgamegeek.com/boardgame/282171/trial-by-trolley

Cool idea :) I like the interpretation of "scale" as both music AND climbing

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Wow, thanks for the perfect score! The best run I've seen so far is 13 rounds survived :)

The dual health system is a neat idea! It gets very repetitive due to lack of variety but I can see this being expanded into a pretty fun game :)

Cute fun game! Didn't get hooked on it like other people are commenting but I can imagine it would be fun to build your skill at matching these shapes. Love the SFX

Super impressive for a jam game! Love the open-world filled with puzzles. Maybe would have liked to see some puzzles requiring your stack to be shorter rather than taller :)

Awesome puzzles, love the mechanic! Feels QUBE-y with more attention to interactions in 3D space

Thanks for the bug report! This should be fixed in the post-jam version

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Thanks! There are already lots of cards in the game with different effects (we have 40+ cards and 12 unique card effects), but adding more content is always a good idea

The game softlocks when you touch a card while your hand is discarding! We're fixing this for the post-jam version

Love the concept!

Amazing game, I love the style! A couple QoL suggestions:

  • When you get too small, it becomes very difficult to bounce on enemies. I'd increase the enemy hitbox to fix this, but as another option you could increase the player hitbox.
  • When landing on an enemy and its bullet at the same time, you take damage from the bulet. This is especially annoying with the final enemy type.

1,3, and 4 are already planned for the post-jam version! The game is intended to feel thinky, so we don't want to incentivize the player to act quickly.

Gameplay felt a bit slow but the idea is super cool! Love the crafting system

Thank you!

Thanks for your feedback on the UI and balance! Good information for the post-jam update

Great game! I love the interpretation of the theme and the hop movement is challenging and rewarding :)

So cool! Love the different mechanics that get slowly introduced

Cool!! I had no idea what I was doing the first time around but after I understood the strategy it was a blast (and maybe a bit too easy). Love the adaptive background music

Super cute game! I love the idea and can see it being expanded to include more interesting minigames on both sides. If you do decide to pursue this game further, I might suggest allowing the player to control both sides at once (one with keyboard and one with mouse) and requiring them to do so under a time limit!

Neat idea, the politics theming is an interesting way to interpret slither.io. Would have liked to see even more months introducing different mechanics, as the only new mechanic compared to slither.io was the ideas you're meant not to eat