I never played a game like this one before; how should I call it? A deckbuilding tower defence game?
What I liked about this game:
-The gameplay
-The gameplay
-The graphics and the musics were nice too.
What I think would improve this game:
-The dev arts make it easy to confuse cards with each other (especially the axolotls), but I'm sure you are already working on that.
-The fact that there is only like 5 different icons for all the card improvements makes it also very easy to confuse them. (I'm also sure you are already working on that.)
-You can not see the situation of the battle when choosing a new crew between 3 (but for some reason, you can still see the map). A simple "see board" button who hides temporarily the card choice would really help making informed decisions.
-After finishing a stage, you have to manually scroll the map to go to the next trial.
-I don't understand why HP are shown twice.
Random thoughts (neither negative nor positive):
-Rat cards seemed weak compared to other cards, until I realise there are rat cards already in the starting deck... (They still seem less good than axolotls)
-I thought the game was quite easy at first, until I took too much confidence and let the final boss defeat me.
-I don't know how one can reliably afford the 6+ cards, unless you find a second rudder.
-I was a bit confused at first that you can not drag and drop the card, but I think the current system works probably better for this game.
-Should try a curse 6 run if I have the time before the end of the jam.
-I guess One Piece was a big inspiration for this game's graphics?
-There isn't much variety for ship cards, you plan to keep only the current three?