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I like this game's concept and art style but the gameplay could use some work. For one, I didn't know that you could only burn small objects at first so I was just going around lighting stuff up thinking I was gonna gain score when I wasn't. I say make it so that objects you can't actually destroy don't get lit up & communicate to player that only small objects can be destroyed at first. Second, I don't like the time limit mechanic, there clearly isn't enough ways to increase the timer and it's quite anticlimactic when it ends. Maybe do away with the time limit altogether and just make the game get gradually harder and harder and have some big firefighter final boss or something.

I totally agree. The timer was originally put in place as there is an upper limit to how big you can realistically get and the game becomes too easy and not fun. It would’ve been better to balance the enemies though and add a bigger boss enemy as you suggested as I also feel the timer makes it anti-climactic. Those of us working on design are primarily programmers, so it is a bit of a learning experience for us. Thanks for the detailed feedback, I appreciate the time you spent giving it to us!