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Logan Baker

50
Posts
3
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A member registered Dec 05, 2023 · View creator page →

Creator of

Recent community posts

Thanks! Glad you enjoyed :D

Thanks for playing! Yes, we are aware of this issue, I’m sorry you encountered that, it is pretty painful watching the slow roll. We’ll make sure we prioritise fixing this, I’m glad you otherwise enjoyed it!

Ah! Well that explains things lol, I wasn’t sure if I was just blind or if it was a bug but now I know! Glad I could help :D

haha I feel that! I had updates I wanted to squeeze in before the deadlines after feedback comments but missed it unfortunately!

Thanks for the comment! I’m glad you enjoyed it.

Thank you!

Thanks for your input on this! This is something that was annoying me too, I wanted to add a timer that ends a certain time after your first collision as a fail-safe, but left it a little late. I’ll make sure I fix this before the next upload! (After the jam ends)

I’m glad you enjoyed it! I spent so much time trying to fix the ragdolls, but unity joints are the death of me so they kind of just turn into twisted human crabs (which im not against lol). I’m happy you noticed lots of the small details, we put way more effort into the different projectiles than we probably should have! 

I’ve never heard of those games, but I’ll look into them! Thanks for your input, I’ll make fixing that top priority. I appreciate your comment!

Hahaha, I’m glad it surprised you :D Thanks for playing!

Ahah, I think the math checks out on it to always average x1, but whether it is correct or not I guess we'll find out haha

Well shoot, build took too long for the fixes. Will have to wait before applying them.

Noted! Thanks for the feedback, I will definitely work on that!

I'll work on it, thanks! I've improved on the other 2 things you mentioned so I'll update it again soon (hopefully before the deadline)

Thanks for your feedback! I didn't think about the shop button visibility being an issue, I'll try to fix to it quickly before the jam ends. Much appreciated! What was the issue with the camera? Like, does it need to be angled down further or something else like lookahead?

Very cute art style, I died to overpopulation, I wanted more bingus so I could kill more bingus, but alas, one can only have so many. Fun game.

Very nice game, has improved a lot from when I played it earlier in the jam, in terms of all the assets and tutorial text, so well done! I love the hacking theme.

Fun game. Only thing I have to note is that I didn't realise what it was when I started, so I just placed trees everywhere, and so I had no defence. Oh, and also the descriptive text was very hard to read, I assume it is to do with scaling, but should look into it.

Great game. I found it a little too easy, and I had the rainbow beam bug with an infinite charge that didn't fix until upgrading it. Pausing also messes with the beam. These things aside, I greatly enjoyed my time playing it!

Very fun, the bottom room in one of the areas (sorry I can't describe it that well) had a bit of an awkward perspective and it was hard to move down without hitting the wall (not sure if that is intended, just thought id mention it)

Really good job on this one! Extremely polished, don't have much to add other than how well made it is!

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Feels really great to play. Only thing I was going to say was maybe add a way to rotate with keyboard, then I realised it was already there after playing! Great job!

Looks great! Very unique art style. I played until I got up to the controller and I think it either bugged, or I have a skill issue with puzzles, because every time I used it the car just got further and further away, seemingly out of the map? I couldn't find a way to progress past it.

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Gameplay is good, but feels a bit rigid. I think there needs to be more camera movement to simulate movement and gun animation. A bit of polishing can go a long way, best of luck!

Well done, I really like the idea. I did however struggle a bit with aiming when going into the tunnels due to all the twists and turns. Regardless, enjoy playing it!

Not sure what was wrong when I played it earlier in the jam, as I don't think I was able to shoot properly, but playing it now feels great! Not sure what changed, but your improvements are noticeable. Also, I love the addition of the breaking news and such at the beginning. Great work!

Very nice! I love the layout of your itch page! This game has improved a lot since I played earlier in the jam, I like the visual addition of showing where you are aiming, though I feel like the time it took for the cannonballs to get to that location was a bit long so it still made it hard to aim even with the target. I'm not sure if that is part of the design though, I'm just here to say well done :)

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This game was so difficult! I played it a little while ago earlier in the jam but just thought I should comment. I loved the physics. It felt really nice to play, despite how difficult it was (I was stuck in the first area ahah)

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Very fun experience. I liked the artstyle.

Amazing game, I played this for ages. Very addictive.

Okay I've had my fun. Playing for like 45 mins, villagers move at the speed of light and collect all the wheat in less than a second (Upgrades started costing >100k) 10/10. Was confused at the start though. The 'Q' attack I feel is pretty useless as by the time I unlocked it I was already unstoppable.

Thank you. I was the lead programmer, though there were 3 of us working on the code. It is also made in unity, not godot. 

Thanks for your feedback!

Thanks!

Yes, everything takes damage, but more based on your size. We probably should have done it differently as to not make it confusing. The UI thing is also a common bug i have to fix. Thanks for playing!

I'm glad you enjoyed!

Thanks!

Game stops rendering everything and is unplayable after ~15 seconds. Other than that, I got huge GAINS. Well done, quite funny!

I totally agree. The timer was originally put in place as there is an upper limit to how big you can realistically get and the game becomes too easy and not fun. It would’ve been better to balance the enemies though and add a bigger boss enemy as you suggested as I also feel the timer makes it anti-climactic. Those of us working on design are primarily programmers, so it is a bit of a learning experience for us. Thanks for the detailed feedback, I appreciate the time you spent giving it to us!

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Yeah that UI bug is frustrating ahah, still haven’t fixed it.