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(+1)

Really enjoyed it! Loved the blobs movement animation. And loved the randomly generated levels. Curious how you did that with the maze levels.

I did feel like the levels were a bit inconsistent in difficulty bc of the random generation. Sometimes it felt super easy and some times super hard. It also was a bit unclear what would kill me if I touch it. Could make the art a bit more distinct for enemies. 

Overall love the concept and I think you pulled off the effect of the player and world continuing to scale up really well. Nice entry!

Thanks!  The randomly placed tiles were a quick hack to get something going, and it kind of just got left in there as I concentrated on other things.  Yeah, I might look at improving the placement of things.  And yes, sometimes you get a fairly clear path to the exit.

The random maze levels - I stole that code from a previous gamejam game I did - its an algorithm dividing the area up into two rectangles, recursing down until a room is in the wanted size range.  Then placing doors (spaces in this case) between all rooms that share a wall.

That's a cool approach to random maze levels! I really want to try something like that for another game

And thanks for giving my game a review!